Hoopy Frood
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Hoopy Frood is a small collection of quirky utility and machine blocks built around unusual twists on familiar automation ideas.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features machines that process raw materials or automation processes.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Hoopy Frood adds a handful of peculiar automation blocks with personality to spare. If your redstone contraptions feel a little too sensible, this mod is for you.
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Disposable Caterpillar
A redstone-activated mining block that destroys itself in the process. When it receives a rising redstone edge it mines the block directly in front of it, drops the loot, and places a copy of itself in the newly-cleared space with one fewer charge. When the last charge is spent, nothing remains.
Multiple caterpillars can be combined in any crafting grid arrangement to pool their charges into a single item. Useful for slow, automatic tunnelers or row-clearing contraptions where the tool is considered a consumable.
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Begging Item Scrabbler
An autonomous block that crawls block-by-block across the floor toward dropped item entities, picks them up, and deposits them at its own position. It is powered by iron or gold nuggets, each nugget covers one block of movement, added by right-clicking or via a crafting recipe. The scrabbler searches an
8-block radius each tick, navigates toward the nearest target, and collects it on arrival before waiting out a short cooldown. The movement is animated smoothly before the block actually repositions, giving it an organic, inching quality.
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Somebody Else's Problem Field
A block that generates an 8-block-radius null zone in which mob AI is completely suppressed. Mobs cannot acquire targets inside the zone, active pursuits are dropped the moment a target enters it, and pathfinding requests toward the zone are silently discarded. This is the Hitchhiker's Guide joke made
literal: the AI does not perceive the area as a problem, so it doesn't engage with it. In practice it functions as an automation primitive for creating dead corridors that funnel mob movement without needing walls.
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Banishing Bin
A gyroscopic armillary-sphere block that permanently removes items by teleporting them to a seeded, extremely distant coordinate. The same item type always ends up at the same forsaken location, somewhere between 100,000 and 1,000,000 blocks away. Items can be fed in by hopper or by throwing them
directly at the block. Accepted items join one of three orbital rings and are dispatched after a brief delay. The rings themselves animate: flat and slow when idle, tilting into a full gyroscope when active, easing between states over about a second and a half.
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Balancer Node
A directional block entity that distributes items from an attached source to a line of connected destinations using round-robin ordering. Range extender items can be inserted into the node to increase how far it scans along the output line.
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