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Hostile Captains
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Hostile Captains enhances Minecraft’s hostile mobs by giving them a chance to naturally spawn as powerful Captains or Apocalypse Super Captains. Four Captain variants and one Super Captain variant are available for zombies, skeletons, guardians, creepers,
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Must be installed on both the client and the server.
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Hostile Captains
Hostile Captains transforms ordinary hostile mobs into dangerous elite enemies. Supported hostile mobs can naturally become a Captain or a far more powerful Apocalypse Super Captain. Every Captain has improved attributes, special equipment, unique abilities, and a magical particle aura instead of a visible name tag.

Captain Ranks
Every supported mob can become one of four Captain variants:
- Vanguard: A balanced frontline fighter.
- Hunter: A fast and durable pursuer.
- Executioner: A high-damage close-range threat.
- Bastion: A slower but extremely durable Captain.
- Apocalypse Super Captain: The ultimate form, with massive health, extreme damage, stronger abilities, and blue soul-fire particles.
Regular Captains use enchanted particle auras. Apocalypse Super Captains use blue soul-fire particles.

Supported Mobs
Overworld and End
Zombie
Captain Zombies carry enchanted weapons and can wear powerful diamond armor. Their strongest forms use netherite swords, while Apocalypse Zombies use Sharpness VII netherite swords and Protection V diamond armor.
Skeleton
Captain Skeletons carry enchanted bows from Power V to Power VIII. Apocalypse Skeletons use devastating Power X bows and are extremely dangerous in open areas.
Guardian
Captain Guardians have improved health, damage, and durability. Vanguard Guardians move faster underwater, while Apocalypse Guardians become dangerous aquatic bosses.
Creeper
Captain Creepers have greatly amplified explosions. Apocalypse Creepers are naturally charged and have explosions far stronger than normal charged creepers.
Spider
Captain Spiders are faster, stronger, and tougher than normal. Executioner Spiders deal almost three times normal damage, while Apocalypse Spiders combine high health, speed, and melee damage.
Enderman
Looking directly at a Captain Enderman inflicts Blindness III. Apocalypse Endermen gain major health, speed, and damage improvements on top of their gaze ability.
Witch
Captain Witches use magical auras in addition to their normal potions. They can poison, slow, weaken, or regenerate. Apocalypse Witches combine poison, weakness, and strong regeneration.
Drowned
Captain Drowned always carry enchanted tridents. Their strongest tridents can reach Impaling X and Channeling. Apocalypse Drowned slow nearby players while attacking with powerful tridents.
Pillager
Captain Pillagers use enchanted crossbows with Piercing and Quick Charge. Their strongest variants wear diamond armor and weaken nearby players.
Vindicator
Captain Vindicators use enchanted axes ranging from Sharpness V diamond axes to Sharpness X netherite axes. They are among the deadliest melee enemies in the mod.
Cave Spider
Captain Cave Spiders enhance the danger of underground exploration with stronger poison, speed, slowness auras, and improved durability.
Blaze
Captain Blazes add more pressure to Nether combat. Some ignite nearby players, move faster, or gain extra durability. Apocalypse Blazes can burn players from greater distances.
Ghast
Captain Ghasts fire stronger fireballs and may burn, weaken, or slow nearby players. Apocalypse Ghasts fire devastating power-eight fireballs.
Phantom
Captain Phantoms can weaken, blind, or slow nearby players. Apocalypse Phantoms are larger, stronger, and can inflict both Blindness II and Weakness II.
Piglin
Piglin Captains can become Gilded Raiders, Crossbow Commanders, Firebrands, or Bastion Guards. They use enchanted gold equipment, Piercing and Quick Charge crossbows, and fire weapons. The Golden Warlord Super Captain wears Protection V netherite armor, wields a Sharpness VII netherite sword, and strengthens nearby Piglins with Speed and Strength.
Piglin Brute
Piglin Brute Captains include Axe Enforcers, Berserkers, Shieldbreakers, and Bastion Executioners. Berserkers become faster and stronger at low health, while Shieldbreakers use knockback axes. The Blackgold Tyrant Super Captain uses a Sharpness X netherite axe, Protection V netherite armor, and weakens or slows nearby players.
Zombified Piglin
Zombified Piglin Captains can inflict nausea and weakness, regenerate health, empower nearby zombified piglins, or use fire weapons. The Undying Legionnaire Super Captain uses netherite equipment and grants Strength and Regeneration to its nearby horde.
Hoglin
Hoglin Captains include Tusk Guards, Stampeders, Warpscarred Hoglins, and Ravager Hoglins. They can gain extreme speed, fire resistance, durability, or inflict Hunger. The Infernal Colossus Super Captain has massive health, powerful melee damage, and burns and starves nearby players.
Zoglin
Zoglin Captains include Plague Tusks, Bonecrushers, Feral Howlers, and Rotten Stampeders. They can inflict Poison, Weakness, Slowness, or Nausea. The Famine Incarnate Super Captain combines Hunger, Poison, and Weakness into a dangerous close-range aura.
Performance and Spawn Control
Hostile Captains limits the number of nearby Captains to prevent massive elite-mob hordes and reduce performance issues. Spawn chances and the nearby Captain limit can be configured in config/hostile_captains.json.
Configuration
{
"captain_chance": 0.025,
"super_captain_chance": 0.0125,
"max_nearby_captains": 6
}
- captain_chance: Chance for a naturally spawned supported mob to become a Captain. Default: 2.5%, roughly 1 in 40 mobs.
- super_captain_chance: Chance for a Captain to become an Apocalypse Super Captain. Default: 1.25%, roughly 1 in 80 Captains.
- max_nearby_captains: Maximum number of Captains allowed within 64 blocks.
Compatibility
- Minecraft 26.2 and 26.3
- Fabric Loader and Fabric API
- NeoForge
- Java 25
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