Hostile Creatures Expanded
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Adds nine hostile mobs to fight, spicing up mob variety
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Dependancy: geckolib
This is my first mob mod I personally made it for my modpack fortuna rpg, and cause I wanted to see if I could be able to make a creature mod keep in mind I am very beginner in mod creature since I used mcreator for this mod, in the next update on my modpack Ill include this mod with magicnpc to make them even more special to fight. ATM I don't know how to add config files for spawn wieghts and biomes, if you know how to do that please let me know in the comments, I asked around discord help forum but gotten no response. Also I wanted grumble mob to be able to fly but I did not know how to restrict the hieght it flies cause when I made it fly when testing was floating very far away like ghast and I intend it to fly shorter distance. stone Golem will only fight you if attacked and gives a lot of xp when killed. Most of them will spawn only 1 at the same place.
spawns below:
brown scorpion (spawn weight: 70): dripstone and lush caves, desert, badlands, savanna
stone golem (spawn weight: 50): dripstone cave, stony peaks, all windswept biomes
dimetrodon (spawn weight: 60): most overworld biomes (maybe will spawn in caves)
grumble (spawn weight: 50) (aggro/range attack: 14 blocks): all snowy biomes, End biomes
chiraptor (spawn weight:65): most forest biomes, all jungle biomes, plains, sunflower plains
eldritch crab (spawn weight: 35): all badlands biomes, all cave biomes
Bouldersaurus (spawn weight: 60): all old growth biomes, sparse jungle, wooded badlands
Axolotolus (spawn wieght: 60) (aggro/range attack: 14 blocks): lush caves, swamp, mangrove swamp
Sculkosuar (spawn weight: 60): deep dark
Check out my modpack fortuna RPG where they are included with special abilities thanks to irons spells and magicnpc mod
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