Hoth's ProjectE Utilities
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A collection of additions for the Project E mod
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Introduces new tools, which may add enhanced capabilities.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Adds extra features or content to an existing mod.
Adds or expands fishing mechanics, gear, fish, or aquatic gathering.
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Hoth's ProjectE Utilities is a collection of additions to the ProjectE mod by SinKillerJ
If you have any suggestions for additional features, please post a comment.
Batch Transmuters

Comming in 4 tiers batch transmuters allow players to convert items into EMC in bulk with the intended use as a psudo-trashcan in the early game but a decent EMC farming tool in the higher tiers.
(Note: players will still learn any item converted this way but any item that enters a batch transmuter can't be taken out)
EMC Bottle

A consumable item that grants 1-10 EMC upon use.
(Note: no default method to gain in survival and is ment as a fun tool for modpacking without using commands)
Transmutation Table Keybind

(Note: only works if the Keybind Transmutaiton gamerule is set to True)
Gamerules for Modpack customization:
EMC Fishing Bonus [] Default Value: 0 [] When a player fishs an item and a random number between 1 to 100 is equal to or lesser then this gamerules value, that player obtains a EMC Bottle.
EMC Slaying Bonus [] Default Value: 0 [] When an entity dies and a random number between 1 to 100 is equal to or lesser then this gamerules value, a EMC Bottle is dropped where that entity died.
Experience EMC [] Default Value: false [] Whenever a player gains vanilla experience, they gain that much EMC.
Experience Level EMC [] Default Value: false [] Whenever a player gains an amount of levels of vanilla experience, they gain that much EMC.
Keybind Transmutation [] Default Value: false [] Players can open the projecte transmutation table's gui using the Transmutaiton Table keybind
Loss EMC Upon Death [] Default Value: false [] When a player dies, their EMC is set to 0.
Loss Knowledge Upon Death [] Default Value: false [] When a player dies, their Transmutation Table knowledge is cleared.
Obtain Knowledge Upon Obtain [] Default Value: false [] When a player picks up or crafts an item, they gain the Transmutation Table knowledge of that item.
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