Hundred Years Warfare

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Hundred Years Warfare

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NPC-based combat and production gameplay, multiple control methods including RTS mode, special compatibility and integration with various mods, with future plans to expand into structures, management, RPG mechanics, and more.

Medieval
Village & Farm Life
Adventure/Exploration
RTS
Automation & Processing
NPCs
Farming & Agriculture
Mod Addon
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Forge
NeoForge
Fabric
Minecraft

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Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
HundredYearsWar-0.7.1r-1.21.1-neoforge

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

Hundred Years Warfare

Hundred Years Warfare aims to add civilizations and entirely new gameplay mechanics to Minecraft. The mod currently includes entity-focused content, including various units and siege weapons, recruitment and command systems, as well as worker gameplay reworked based on Ancient Warfare 2. The mod also adds support for other mods; see the Current Features section for details. Future plans include expanded structures, settlement management, RPG mechanics, and more.

Discord Patreon

Current Features:

  1. In-game tutorial manual providing detailed instructions on controls and gameplay.

  2. Diverse unit types and behaviors, including arcing shot, cavalry charges, and siege weapons. Different unit types have counter relationships.

  3. Worker and workstation gameplay reworked based on Ancient Warfare 2, supporting various forms of resource production, item transport, crafting, storage, and more.

  4. Multiple soldier command methods: RTS mode, command wheel, and command staff. RTS mode supports hotkeys, formations, and shift commands.

  5. Relationship system supporting relationship management and team gameplay.

  6. Special compatibility and integration with other mods, only taking effect when the corresponding mods are installed. Currently supported mods include:

    • Better Combat
    • Epic Fight
    • Timeless and Classics Zero
    • Iron's Spells 'n Spellbooks
    • Freecam

⚠️ Important Notes:

  1. This mod does not specifically reference or recreate the English-French Hundred Years' War, but may include elements inspired by it and beyond. This means the content and settings may be fictional.

  2. This is not an RTS-focused mod, but rather a PvE-oriented combat/adventure mod similar to Ancient Warfare 2. The mod's goal is to add dynamically developing NPC factions and structures to the game, with extensive expansion of raid mechanics.

  3. Set a higher entity render distance such as 150% for the complete experience. It is recommended to play with the following optimization mods:

    Client-side optimization:

    • Sodium for Fabric or Embeddium for Forge
    • EntityCulling
    • Accelerated Rendering and ImmediatelyFast

    Server-side optimization:

    • Lithium for Fabric or Radium for Forge

    Tip: If using shaders, you can disable entity shadow rendering for significant performance improvements.

📜 Mod Usage Terms:

You may include this mod in modpacks as long as you credit the author and source, and do not profit from it. Commercial use or redistribution of this mod is prohibited. This mod is provided "as is," and the author is not responsible for any issues that may arise during use.

🙏 Special Thanks:

  1. Ancient Warfare 2 - the source of the worker and workstation gameplay, as well as one of the main inspirations for this mod. 📎 Project link: https://www.curseforge.com/minecraft/mc-mods/ancient-warfare-2

  2. The Freecam project - this mod's RTS mode is based on Freecam implementation.
    📎 Project link: https://github.com/MinecraftFreecam/Freecam

  3. Age of Empires IV - provided inspiration and reference for siege engine designs.

  4. The map "Falcon's Rock" - used for promotional video creation.
    📎 Link: https://www.planetminecraft.com/project/the-biggest-and-most-realisitic-medieval-world/

  5. Minecraft and the player community, as well as all supporters - you make all of this possible.

Hundred Years Warfare

Hundred Years Warfare aims to add civilizations and entirely new gameplay mechanics to Minecraft. The mod currently includes entity-focused content, including various units and siege weapons, recruitment and command systems, as well as worker gameplay reworked based on Ancient Warfare 2. The mod also adds support for other mods; see the Current Features section for details. Future plans include expanded structures, settlement management, RPG mechanics, and more.

Discord Patreon

Current Features:

  1. In-game tutorial manual providing detailed instructions on controls and gameplay.

  2. Diverse unit types and behaviors, including arcing shot, cavalry charges, and siege weapons. Different unit types have counter relationships.

  3. Worker and workstation gameplay reworked based on Ancient Warfare 2, supporting various forms of resource production, item transport, crafting, storage, and more.

  4. Multiple soldier command methods: RTS mode, command wheel, and command staff. RTS mode supports hotkeys, formations, and shift commands.

  5. Relationship system supporting relationship management and team gameplay.

  6. Special compatibility and integration with other mods, only taking effect when the corresponding mods are installed. Currently supported mods include:

    • Better Combat
    • Epic Fight
    • Timeless and Classics Zero
    • Iron's Spells 'n Spellbooks
    • Freecam

⚠️ Important Notes:

  1. This mod does not specifically reference or recreate the English-French Hundred Years' War, but may include elements inspired by it and beyond. This means the content and settings may be fictional.

  2. This is not an RTS-focused mod, but rather a PvE-oriented combat/adventure mod similar to Ancient Warfare 2. The mod's goal is to add dynamically developing NPC factions and structures to the game, with extensive expansion of raid mechanics.

  3. Set a higher entity render distance such as 150% for the complete experience. It is recommended to play with the following optimization mods:

    Client-side optimization:

    • Sodium for Fabric or Embeddium for Forge
    • EntityCulling
    • Accelerated Rendering and ImmediatelyFast

    Server-side optimization:

    • Lithium for Fabric or Radium for Forge

    Tip: If using shaders, you can disable entity shadow rendering for significant performance improvements.

📜 Mod Usage Terms:

You may include this mod in modpacks as long as you credit the author and source, and do not profit from it. Commercial use or redistribution of this mod is prohibited. This mod is provided "as is," and the author is not responsible for any issues that may arise during use.

🙏 Special Thanks:

  1. Ancient Warfare 2 - the source of the worker and workstation gameplay, as well as one of the main inspirations for this mod. 📎 Project link: https://www.curseforge.com/minecraft/mc-mods/ancient-warfare-2

  2. The Freecam project - this mod's RTS mode is based on Freecam implementation.
    📎 Project link: https://github.com/MinecraftFreecam/Freecam

  3. Age of Empires IV - provided inspiration and reference for siege engine designs.

  4. The map "Falcon's Rock" - used for promotional video creation.
    📎 Link: https://www.planetminecraft.com/project/the-biggest-and-most-realisitic-medieval-world/

  5. Minecraft and the player community, as well as all supporters - you make all of this possible.

Screenshots

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~330,000
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~180,000
Modrinth
~140,000
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