Hunters VS Runners

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Hunters VS Runners

By TheExoticDonOwner

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Hunters have to eliminate the Runners while they have to mine a trophy with a diamond pickaxe with only 1 life

Mod Loaders
Minecraft

About

Description

Hunters vs Speedrunners

A Manhunt-style game mode built right into your world — Hunters track Speedrunners, Speedrunners track the trophy, and whoever mines it first wins.


🧭 The Compasses

  • Hunter's Compass (red name) — points at your nearest Speedrunner by default. Right-click to cycle to the next living Speedrunner instead — you'll get a chat message confirming the switch, and it wraps back to the first once you've gone through everyone.
  • Trophy Compass (yellow name) — always points straight at the trophy.

Both update live, 4 times a second.


🔔 Proximity Flash

Get within 10 blocks of your tracked Speedrunner and:

  • Action bar flashes green — ● SPEEDRUNNER NEARBY ●
  • A chime plays the moment you enter range
  • Green particles appear near you

🏆 Winning

When a Speedrunner breaks the trophy (a player-head block) while holding a diamond pickaxe:

  • Everyone sees a yellow action bar flash — ● TROPHY MINED - SPEEDRUNNER WINS ●
  • A "challenge complete" sound plays
  • Chat announces the winner's name

Anyone else who tries — wrong role, wrong tool — has their break attempt cancelled with an explanation message.


💀 Respawning

Die as a Hunter or Speedrunner and you'll respawn already holding a fresh copy of your role's compass. No re-gearing needed.


📋 Commands

All commands require operator permission (permission level 2).

Command Description
/settrophy Places a Player Head above where you're looking and sets it as the trophy
/sethunter <player> Assigns Hunter role + Hunter's Compass. Clears any Speedrunner role/compass first
/setrunner <player> Assigns Speedrunner role + Trophy Compass. Clears any Hunter role/compass first
/clearrole [player] Removes a role and takes back the compass. No argument clears your own role

⚙️ Running a Round

  1. Stand where you want the trophy and run /settrophy
  2. Assign Hunters with /sethunter <player>
  3. Assign Speedrunners with /setrunner <player>
  4. Go!

📝 Known Simplifications

  • No lobby/start-end system — roles are assigned manually per round
  • One trophy/match at a time, globally
  • Trophy is a plain player head (no custom skin yet)

Early release — bug reports and feature requests are welcome!