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Hurricaneimitator
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Adds up to 10,000-level physical hurricanes with real WMO Atlantic naming, extended Saffir–Simpson categorization, dynamic wind that pushes entities, forced rain and thunderstorms, and terrain-based storm surge flooding.
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🌪️ Hurricaneimitator brings physical-grade hurricane simulation to Minecraft Forge 26.2 (MC 26.2)!
✨ Key Features:
* Up to 10,000 continuous intensity levels (1..10000), fully scalable
* Real WMO Atlantic naming table (126 names across 6 rotating lists), with Roman numeral generations beyond the table (e.g. Alex II, Bonnie III)
* Extended Saffir-Simpson scale: TD / TS / Cat1-5, and HYPERCANE CATEGORY N beyond Cat5
* Physical wind field: tangential (counter-clockwise) + slight inward pull, pushes players and all nearby entities, with gust oscillation scaling by level
* Forced heavy rainfall, escalating to thunderstorms with lightning and thunder at higher levels
* Terrain-based storm surge flooding: fills air columns from ground upward by level depth, low areas accumulate water — never destroys ocean, never clips through walls, rises/falls gradually with a per-tick budget
* Water spray particles around the player scaling with intensity
* English warning broadcast on every level-up: title + subtitle + chat message + thunder sound effect (closest in-game approximation of TTS voice alert)
⚙️ Commands:
/hurricane start [level] — summon a storm (default level 1, auto-intensifies +1 every ~4s)
/hurricane stop — dissipate the storm, flood recedes gradually
/hurricane level <1..10000>— jump to a specific level (broadcasts that level's warning)
/hurricane intensify [n] — increase intensity (default +1)
/hurricane weaken [n] — decrease intensity (default -1)
/hurricane info — view current state (name / level / category / wind speed / eye position)
📌 Note: All effects apply to the Overworld only. Weather is only altered while a storm is active. Requires Forge 26.2 (MC 26.2).
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