Mod

HyperDamage Library

Quick rating

HyperDamage Library

No reviews yet

A library/API mod that offers top-notch performance in both offense and defense

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Filter by exact patch versions
Loading exact versionsโ€ฆ
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your updated review is now pending. It has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
hyperdamagelib-1.0.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

HyperDamageLibrary (HDL)

English Description

HyperDamageLibrary is a utility mod and developer library designed to expand combat mechanics in Minecraft. It introduces customizable damage systems, maximum HP erosion, and highly consistent defense states designed to interact predictably even in heavily modded environments.

Key Features

Erosion and Decay Mechanics When an entity takes erosion damage, its maximum health limit is reduced (decayed). This penalty caps the target's maximum allowed HP, meaning standard healing cannot bypass it. The accumulated decay can be slowly cleansed and restored by receiving standard healing effects (such as health potions or natural regeneration) or eating food.

Absolute Bypass and ASM Protection Using a custom ASM bytecode transformer at startup, this library manages combat modifications at a low level. It aims to ensure that absolute damage types successfully apply even through standard invincibility layers, while protecting "Super Invincible" entities from forced deletion (like /kill), void falling, or rival instant-death commands.

Super Invincible Mode (Three-Stage Toggle) Offers robust invincibility configurations. Players can toggle between:
1. Disabled (Normal State)
2. Locked at Max HP (Invincible with full health)
3. Locked at Current HP (Invincible while preserving their exact current health, allowing players to permanently maintain a damaged health-bar state for aesthetic or mechanical purposes).

Immersive Creeping Decay Shader When decay is accumulated, a custom post-processing shader smoothly fades in. It generates an organic, creeping dark-purple vignette along the screen edges accompanied by floating void dust. The vignette dynamically expands and recedes in sync with your actual decay level.

Demonstration Weapons

Erosion Sword: Sweeps space to deal absolute max-HP erosion damage. Toggles the invincible states via Shift + Right-Click.
Void Shred Sword: Tears open spatial ruptures and triggers gravitational collapses, pulling nearby targets toward the player.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync