Mod
Natural Disasters
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Official Hyperion mod-pack disaster mod: volcanic eruptions, earthquakes, meteorite impacts, geysers, acid rain, and spaceship hull-breach emergencies including vacuum leaks, sparks, and repairable steam-pipe bursts. Fully configurable per dimension.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Natural Disasters is the official disaster systems mod from the Hyperion mod-pack ( https://www.curseforge.com/minecraft/modpacks/hyperion ) , bringing a full suite of environmental and spaceship-board catastrophes to Minecraft 1.12.2.
Environmental Disasters
- Volcanic Eruptions: Fuji-shaped mountains grow block by block from the ground up, complete with lava flows, ash clouds and ambient smoke. Configurable eruption frequency per dimension.
- Earthquakes: Magnitude-scaled seismic events with screen shake, surface fissures, Riedel shears and tension cracks. Duration and fault size scale with magnitude (M8 = 16 seconds, longer fissures and wider ruptures).
- Meteorite Impacts, Projectile meteorites streak through the sky, carve craters and send shockwaves across the landscape. Multiple meteorite types configurable. Shield blocks protect areas from impact.
- Sand Dune Migration: Dust storms reshape sandy terrain over time. Configurable frequency and duration per dimension.
- Ice Geysers: Erupt from the surface and spray ice particles into the air.
- Lava Geysers: Burst from exposed lava vents with fire and molten spray.
- Acid Rain: Corrosive rainfall that damages exposed blocks and players.
- Ash Fall: Dense volcanic ash showers that obscure vision and coat the environment.
- Lightning Storms: Intense, frequent lightning strikes configurable per dimension.
Spaceship Hull Breach System
- Vacuum Leaks: Define sealed compartments with BFS (flood-fill). Breaking a hull block triggers suction, oxygen drain and space-exposure effects. Supports vent blocks, custom sealable/non-sealable blocks, locked geometry and per-player effect bypass.
- Spark Damage: Electrical sparks burst from registered blocks, dealing fire damage in bursts. Repairable in-game.
- Steam Pipe Bursts: Pressurized steam vents spray particles, deal heat damage and play hissing sounds. Right-click with redstone dust to begin a 10-second repair (boss bar countdown). Repaired pipes still leak at ~28% intensity and 4× lower frequency for a configurable duration.
- Structural Shake: Hull vibration effects that disorient players during active damage events.
Commands (permission level 2 required)
/disasters quake add <dim> <perMinute> <magMin> <magMax>
/disasters quake remove <dim>
/disasters quake list
/disasters quake test [magnitude]
/disasters ash add <dim> <intensity 1-10>
/disasters ash remove <dim>
/disasters ash list
/disasters ash test
/disasters acidrain add <dim> <intensity 1-10>
/disasters acidrain remove <dim>
/disasters acidrain list
/disasters acidrain test
/disasters lightning add <dim> <perMinute>
/disasters lightning remove <dim>
/disasters lightning list
/disasters lightning test
/disasters rockfall add <dim>
/disasters rockfall remove <dim>
/disasters rockfall list
/disasters toxic add <dim> <perMinute>
/disasters toxic remove <dim>
/disasters toxic list
/disasters toxic test
/disasters solarflare add <dim> <perHour>
/disasters solarflare remove <dim>
/disasters solarflare list
/disasters solarflare test
/disasters geyser <ice|lava> add <dim> <perMinute>
/disasters geyser <ice|lava> remove <dim>
/disasters geyser <ice|lava> list
/disasters geyser <ice|lava> test
/disasters volcano add <dim> <perHour>
/disasters volcano remove <dim>
/disasters volcano list
/disasters volcano test
/disasters meteorite add <dim> <perMinute> <minSize 1-5> <maxSize 1-5> <withair|withnoair> [type]
/disasters meteorite remove <dim>
/disasters meteorite list
/disasters meteorite types
/disasters meteorite test [size] [withair|withnoair] [type]
/disasters dune add <dim> <perHour> <durationMinutes>
/disasters dune remove <dim>
/disasters dune list
/disasters dune test [durationMinutes]
/hyperiondis add <steam|sparks|shake|cryo>
/hyperiondis list
/hyperiondis remove [x y z]
/hyperiondis vacleak list
/hyperiondis vacleak <name> inside
/hyperiondis vacleak <name> remove <index>
/hyperiondis vacleak <name> delete
/hyperiondis vacleak <name> recalculate
/hyperiondis vacleak <name> save
/hyperiondis vacleak <name> unlock
/hyperiondis vacleak <name> list
/hyperiondis vacleak <name> effectbypass <player>
/hyperiondis vent add [blockid]
/hyperiondis vent remove <blockid>
/hyperiondis vent list
/hyperiondis seal add [blockid]
/hyperiondis seal remove <blockid>
/hyperiondis seal list
/hyperiondis nonseal add [blockid]
/hyperiondis nonseal remove <blockid>
/hyperiondis nonseal list
/hyperiondis shield add [blockid]
/hyperiondis shield remove <blockid>
/hyperiondis shield list
/hyperiondis fog add <dim> <r 0-255> <g 0-255> <b 0-255> <density 0-1> <yMin> <yMax>
/hyperiondis fog remove <dim>
/hyperiondis fog list
/hyperiondis sublimation add <dim> <r 0-255> <g 0-255> <b 0-255> <damage/s>
/hyperiondis sublimation remove <dim>
/hyperiondis sublimation list
/hyperiondis sublimation test <seconds> [r g b]
/hyperiondis testfog <seconds> <r 0-255> <g 0-255> <b 0-255> <density 0-1> <yMin> <yMax>
/hyperiondis testfog stop
/hyperiondis reload
All disasters are independently configurable per dimension through the mod's config file.
Discord: minecraft.gr/discord
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