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HYW Recruitment Manager
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Build armies from vanilla and modded mobs with custom units, factions, and RTS control.
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HYW Recruitment Manager
You need to be an operator (OP) to open the menu.
Build your own armies for Hundred Years Warfare using vanilla and modded mobs. Turn creatures from across your modpack into custom units, create factions and encounters, and command your forces through HYW’s recruitment and RTS systems.
Create Your Army
- Custom units: Customize equipment, enchantments, attributes, size, effects, variants and behavior. Preserve each mob’s original AI or enable AI Override.
- Factions and recruitment: Organize factions and unit levels, configure item and XP recruitment costs, and recruit through HYW’s recruitment interface, scrolls and banners.
- Saved-unit library: Save reusable templates for factions, natural spawning and summons. Save a unit directly from its scroll, filter your library, and manage entries with bulk actions.
- Randomized units: Create variety with random equipment, weapon sets, attributes, skins, sounds and other spawn settings.
- Custom appearance and sounds: Import PNG skins through an in-game file browser for supported non-HYW mobs. Replace individual sounds, mute selected sound types, or create randomized sound pools.
- Optional leveling: Let units gain levels through kills, with configurable attribute progression.
Command Your Forces
- RTS control: Issue movement, attack, follow, patrol, hold, queued orders and formation commands.
- Mounts and cavalry: Create custom mounts, configure multiple passenger seats, and choose between rider-directed and autonomous mount control.
- Siege transports: Carry and deploy troops, including automatic landing, unloading and return to altitude for configured flying transports.
- Flight and swimming: Configure supported movement modes, flight and swimming heights, and travel behavior.
- Digging and breakthrough: Assign digging tasks, configure instant or timed obstacle breaking, and enable automatic tree clearing for suitable units.
Customize Combat
- Automatic combat features: Configure 50 optional features, including auras, special attacks, defensive abilities, summons and death effects, with individual settings and activation conditions.
- Projectile abilities: Give units independent projectile attacks with bursts, cooldowns and 27 configurable impact outcomes.
- Potion abilities: Configure potion throws for enemies, allies or the unit itself, with adjustable effects, levels and durations.
- Weapon sets: Create separate melee and ranged loadouts and switch between Melee, Ranged and Auto combat modes.
- Ranged and shield behavior: Configure shields, arrow volleys, attack points, ranged positioning, retreat and strafing.
- Optional combat integrations: Use Better Combat animations on compatible humanoids or configure spellcasting through Iron’s Spells ’n Spellbooks, including registered addon spells where their casting mechanics support mob use.
- Live previews: Watch units fight and test abilities, spells, potions and projectiles with adjustable opponents, distances and scene settings.
Populate Your World
- Natural spawning: Create individual encounters or groups with biome, height, light, time and player-distance conditions.
- Encounter customization: Configure group leaders, individual recruitment costs and per-unit loot, including custom drops and equipment drop chances.
- Saved-unit summons: Use your own saved templates in configurable summoning and death abilities.
- Shareable configurations: Export and share faction and natural spawn configurations with other players.
Performance & Compatibility
Designed and optimized with large armies and battles in mind. Optimizations reduce repeated mount checks, targeting calculations, formation overhead and rendering work. Pathfinding workload settings help balance responsiveness and server load.
Performance depends on army size, terrain, hardware and the complexity of the mobs and abilities in use. Some mobs rely on special mechanics from their original mods and may have limitations.
Requires Minecraft 1.20.1 Forge and Hundred Years Warfare 0.7.1r-fix1-1.20.1-forge or newer. Hundred Years Warfare is the only required gameplay-mod dependency. Other creature mods, Better Combat and Iron’s Spells ’n Spellbooks are optional.
There is no upper HYW version restriction, but future HYW changes may require compatibility updates.
Community
Join our Discord community to:
- Share your faction and natural spawn configurations.
- Download configurations created by other players.
- Report bugs and get support.
- Suggest features and improvements.
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