Iblis
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Vanilla expirence to attributes and trainable skills.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Iblis mod add a two separated attribute systems. One set of attributes can be raised using vanilla Minecraft experience levels (which I will call "characteristics") and second set is trainable skills.
Additional info about mod at Wiki page: https://github.com/Foghrye4/Iblis/wiki
See also: https://minecraft.curseforge.com/projects/level-up "Level Up!" mod if you don't like a system provided by Iblis.
Characteristics
Each level of characteristic require same amount of experience levels of player for raise as level value itself.
For example, to raise "Max health points 2" -> "Max health points 3" you need a 2 experience levels.
- Max health points
- Melee damage reduction
- Fire damage reduction
- Projectile damage reduction
- Explosion damage reduction - reduce incoming damage by characteristic value before armor protection takes effect.
- Damage base
- Attack speed
- Knockback resistance
- Luck - alongside loot bonuses also affect critical strike chance of shotgun.
- Intelligence - added to all skills when they are used.
- Gluttony - control amount of food which can be devoured.
Skills
Full skill value affect arrow damage as: damage=damage*(full_skill_value+0.2)
GUI
Mod add two buttons as seen on screenshot:

They are visible only in survival mode. First one (with arm icon) leads to characteristics GUI. Second one (with blue brain icon) leads to skills GUI.
Characteristics GUI
Skills GUI

Headshots.
With Iblis mod launched, every attack with projectile entities (such as arrows) or with shotgun directed to monster head will raise out-coming damage 4x times.
Books: Guide and Adventurer diary.
Adventurer diary is item, which could be used by players to exchange wisdom and to save skills beyond a point of death. Each time diary is crafted it store skills gained by player and with penalty of 30% player could restore his skills after death.

Player zombie.
Shotgun.

Medkit.

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