Illager World War
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A mod that brings villagers and pillagers to war with WW1-like tech. (vanilla styled)
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around Victorian-era technology (steampunk) or early 20th-century technology (dieselpunk) with a retro-futuristic twist.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Features structures of no particular theme, or meant as background decoration.
Adds new ores or other raw resources.
Adds or enhances hostile creatures and enemies.
Adds or improves non-hostile and neutral creatures.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
UPDATE 1.2 IS FINALLY OUT:
This update is be a complete overhaul of existing content. It doesn't add much of new, but focuses on fixing bugs and solving problems that the mod had.
For updates, sneak peeks and to report bugs/make suggestions join Lyesaruby's Discord
VIDEOS THAT FEATURE THIS MOD
THIS MOD USES GECKOLIB
The villagers have uncrossed their arms, after the pillagers got a tech upgrade. Both factions engaged in an hard war and you, the player, arrived right in the middle of it.
Many things of this mod were inspired from World War 1. I tried to be as accurate as possible, without getting far from the vanilla theme.
OVERVIEW
MOBS
Villagers:
Villager Soldier (armed with a rifle);
Villager Soldier (armed with a sword):
Villager Soldier Operating Cannon (cannon model based on 1897 French 75 mm field gun):
Villager Soldier Operating Biplane (which is wooden because we're on minecraft)
Flamethrower Villager Soldier
Assault Villager Soldier
And others.
Pillagers:
A full re-texturing of the pillager famiy has been done, along with the new entities being added.
Pillager

Vindicator
Evoker
Witch
Pillager Soldier (armed with rifle)

Pillager Soldier Operating Cannon
Pillager Soldier Operating Biplane
Flamethrower Pillager Soldier
VILLAGES
As of update 1.2.1, villager soldiers don't spawn naturally in villages anymore. You must spawn them manually or with a help bell (can be obtained in survival)
RAIDS
The first (and most important) thing the mod changes is the raid system.
BEFORE THE RAID:
Pillagers may decide to raid a village whenever they want. It's mostly RNG. Expect an invasion at any moment.

DURING THE RAID:
When the raid starts, you're going to hear the usual raid horn, and the raiders will spawn. The usual mobs will spawn, along with various pillager soldiers. At the start of each raid wave, some villager soldiers (also with planes and cannons, depending on the type of mobs spawned in the wave) will spawn. The villager soldiers already in the village can perform an help call, which will spawn some other soldiers, but only one every player session (basically if you leave and rejoin, they will be able to perform it again, but the raid may glitch - it is not recommended to do so). If the player has an Help Bell, it will generate a good number of villager soldiers.
On Hard Difficulty, the raid will spawn way more planes, which will eventually result in the destruction of the village (unless the player is properly prepared)
AFTER THE RAID:
In the case of a loss from the villagers, nothing will happen: the pillagers will celebrate and, eventually, leave.
If the villagers win, instead, a villager will spawn with a trumpet in his hands and will play TAPS (if bugs allow).

INCURSIONS

Occasionally, pillagers may decide to attack villages (or, sometimes, the player) in smaller groups. Those events are called incursions.
Incursions can be disabled by crafting and signing a Declaration Of Non-Belligerence.
STRUCTURES
Pillager outposts have gained a new military look, along with more security.

ITEMS, BLOCKS, ORES AND WEAPONS
As of update 1.2.0, the firearms of the mod have been removed. it is HIGHLY recommended to install a gun mod, as it is mandatory to have proper weapons to confront raids, especially in "hard" difficulty.
The Red Glowstone

This ore can be found similarly to redstone, and has 2 uses:
1) crafting red glowstone stained glass, an consequentially, red glowstone spyglass (NO USE FOR NOW)


2) using red glowstone in a brewing station will brew it into Spontaneous Combustion Potions. Making them into splash potions and then lingering, you can craft Red Glowstone Tipped Arrows, which will make any entity hit by them explode. These arrows are very useful to knock down planes faster.
This option is experimental and has to be optimized, I will fix that someday (I still recommend installing a gun mod)
Help Bell

This Item is similar (in role) to the Immortality Totem: it is a very rare drop from pillager planes (this will change if a boss will be implemented) and it can summon some villager soldiers. If a raid is happening where the player is, the bell will spawn more soldiers. Use it wisely, as it has only two uses.
Move Tool

It is an easily craftable item used to move villager soldiers with cannons or planes (it may be pretty buggy...). Very useful, if you hope to create your "villager army".
Additional Features
If you (for some reason) wanted to join the pillagers, I got you covered! You can run the command "/team join pillagers" to be able to befriend them.
You can also use an ingame item to switch sides.
If you want to redent, you can always run the command "/team join villagers" to enter the villager side of the war.
There are two craftable blocks, the Forge and the Gunning Table, which are profession blocks for 2 new villager professions: the Forger and Gun Expert.
The forger will sell Steel, a new metal introduced by the mod. Steel could be used to craft some of the weapons of the mod. with them being now removed, there is no use for steel. It will be reworked or removed in later updates.
The Gun Expert will sell some of the weapons which I've accidentally left in the code (oops). You are advised not to use them, any actual gun mod will have weapons with much better stats.
FUTURE UPDATES
I will add a lot of things in the next updates, such as:
I will optimize Red Glowstone Tipped arrow obtaining;
I will add a boss to the pillagers.
There is no update plan as of now, I am working on an upcoming and much bigger mod at the moment. I'll just patch up existing content and update later.
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