Illness, Medicine & Disease

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Illness, Medicine & Disease

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Adds randomly generated diseases, which appear naturally within each different world, as well as their cures

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Mod
Latest Version
disease-11-neoforge-1.21.8.jar
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About

Description

Adds randomly generated diseases, which appear naturally within each different world, these diseases have different Transmission types, Symptoms, infectivity, latency periods, infectivity periods , and resistance to cures. These diseases apply to both players and mobs.

Medical Syringe:

description_8a1f2ccc-d898-4a32-a77e-996fbbd68739.png

This item can be used to tell if someone is infected, and if the disease is known ,which disease they have.

After every use (Right clicking, or hitting a mob), it must be steralised:

description_951c1a91-c1f8-4dc1-a40e-0b772bfb4c21.png

If a disease is unknown, use the Discovery table with a seringe to name the disease (This can only be done once ;) )

description_f86b6a23-81a8-4861-a02e-ac72cb80e29f.png

description_aad4f2a1-c224-47bf-a4b4-e747fabf03e6.png

The diseases can also be researched and then you can view their stats in the research and study table

description_df8a06df-0463-4922-b285-9713f6ed44ac.png

Research:

description_869269c6-9b0d-4417-8ac5-e00641213485.png

Research Unlocks data which can be viewed in the study table, however the clearer the data the more books have to be used

Study:

description_5f64ed16-67db-442e-91e7-68a1a84bff9f.png


Cures:

Medical Herbs

description_0fa28e21-1d06-4543-8143-1d4cbc660e2e.png

These herbs when consumed can cure any diseases based on their stats. For example if a cure has an effectiveness of 5 it has a 5% chance of working.

They also do not work on diseases with a resistance higher than their incurablity limit. 

They also can cause the addiction effect (Depending on the addiction level treated as a percentage chance), which damages the player once the effect expires. The effect time per an be increased by eating more of the same dr*g or one with a higher addictiveness level.

You can also craft pills using ingredients to change their stats to cure diseases using the medicine table:

description_99fb04b1-da2d-425e-953c-9acef5ded4b7.png

description_c95a3f73-f20b-4fbc-8782-a8c2aa2920a2.png

Possible Ingredients:

-Golden apples

-Enchanted Golden Apple

-Sugar

-Fermented spider eye

-Golden carrot

-Glistering Melon Slice

-Weak Medical Herbs

-Medical Herbs

-Strong Medical Herbs

-Glow berries

-Chorus Fruit

(All medcines can be used on mobs)

To prevent diseases being caught from food items, you can clean them by right clicking a cauldron (with water) with a fooditem

description_d2cdfc69-1612-4cd9-86a7-503ce57969c3.png


Transmission types: (These are randomly applied to diseases) (Addtionally some only be applied to diseases in different dimensions)

Water - (Being in any water, carries the risk of this disease)

InjuryBorne - (Being damaged by selective mobs or any mob, carries the risk of disease)

DeathBorne - (Killing a selective or any mob, carries the risk of a disease)

FoodBorne - (Eating a selective food or any food, carries the risk of a disease)

Touch - (Being close to a mob that is infected, carries the risk of infection)

Air - (Being in range of an infected mob, carries the risk of infection of any nearby diseases)

Nether Only:

Lava - (Being in any water carries the risk of this disease)


Symptoms: (They all have diffent liklyhoods of appling to a disease) (Addtionally some only be applied to diseases in different dimensions)

All dimensions:

Blindness

Nausa

Chills - (Gives the powered snow effect to the mob)

Weakend Breath - (Prevents the mob from holding their breath under water)

Apraxia - (Some items drop from the victims inventory)

Sweating - (A water souce block is randomly created at the mob)

Hydrophobia - (Damages the mob, when in water)

Nyctophobia - (Damages the mob, when in darkness)

Weak Grip - (Tools drop when held in either hand)

Sneezing - (Randomly shoots the mob slightly upwards and places mucus , which can spread disease when touched)

Dysarthria - (When chat is sent by the mob, it is randomly altered before sending)

Cobweb Sneeze - (Randomly shoots the mob slightly upwards and places cobwebs)

Compass Head - (Forces the mob to look at their spawn point)

Jonny - (Forces the mob to look at nearby mobs)

Endangerment - (Flings the mob at any mobs attacking them)

Nether Only:

Fire - (Lights the mob on fire, while not in water)

Lava Sweating - (A lava souce block is randomly created at the mob)

End Only:

Levitation

Suggest Ideas for - Cure methods, Symptoms, And transmissions


inspired from the EightSidedSquare mod, with a similar theme

Screenshots

Gallery

  • Syringes
    Syringes Syringes
  • -
    - Serializing a syringe
  • Discovery Table
    Discovery Table Discovery Table
  • Discovery Table GUI
    Discovery Table GUI Discovery Table GUI
  • Research & Study Tables
    Research & Study Tables Research & Study Tables
  • Research Table GUI
    Research Table GUI Research Table GUI
  • Study Table GUI
    Study Table GUI Study Table GUI
  • Medical herbs
    Medical herbs Medical herbs
  • Medicine Table
    Medicine Table Medicine Table
  • Medicine Table GUI
    Medicine Table GUI Medicine Table GUI

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