IFC Reloaded

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IFC Reloaded

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Transform your Minecraft maps into stunning HD artwork with full RGB color support, and easily upload your own images directly from the game using the /ifc command.

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Minecraft

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Type
Mod
License
GNU General Public License v3.0 only
Latest Version
1.3.0
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Description

🗺️ ImageFrame Client Reloaded

Turn your Minecraft maps into art. This mod lets you see HD, full-color images on maps exactly as they were meant to look — no more blurry 16-color pixel art.

Play on a server with the ImageFrame plugin? Every map, painting, and image wall will render in crisp native resolution with true colors. You can even upload your own pictures straight from the game using /ifc.


✨ What You Get

HD Native Resolution Map Rendering

When the server sends full-color, high-resolution map data, the mod replaces the vanilla 128x128, 16-color map texture with the actual image at its native resolution. Works in item frames, on map walls, in hands — everywhere maps are rendered.

GIF Animation Support

Animated GIFs sent by the server are detected automatically and rendered as animated textures in-game using Java's built-in GIF parser.

Inventory Tooltip Previews

  • Filled Maps — See a live 64x64 preview of any filled map in your inventory.
  • Image Maps — For ImageFrame's multi-tile image items (paper with CombinedImageMap data), renders the full grid of map tiles in the tooltip at the correct scale.
  • Paintings — Preview a painting's artwork before placing it.

Image Manager GUI (/ifc)

Opens a graphical interface for managing server images directly in-game:

  • Browse — View all uploaded images with names and file sizes.
  • Upload — Select a local PNG/JPG/GIF file via system file dialog, choose tile dimensions (width x height in map tiles), and send it to the server.
  • Delete — Remove images from the server.
  • Refresh — Reload the image list from the server.
  • Transform — Rotate 90, flip horizontally/vertically before uploading.

Advanced Disk Cache

Downloaded HD map textures are cached to disk in <gameDir>/imageframeclient/cache/.

  • TTL-based expiration — Old cache files are automatically cleaned up (configurable, default 7 days).
  • Size limit — Cache stops growing past a configurable limit (default 100 MB), deleting oldest files first.
  • Background cleanup runs periodically to keep things tidy.

High-Quality Image Scaling

When images exceed the configured maximum resolution, bicubic interpolation (anti-aliased) is used instead of nearest-neighbor, producing significantly smoother downscaled results.

Per-Server Configuration

Override mod settings per server — config changes on one server don't affect others. Overrides are stored in <gameDir>/imageframeclient/server_overrides.json.

Server ↔ Client Sync

The mod talks to the ImageFrame plugin through NeoForge custom payloads. When images update on the server, your client follows along automatically.

Multi-Language Support

Fully translatable interface. Ships with English and Russian translations. Easily add your own language by creating a lang/<code>.json file.

Configurable Performance

Limit the maximum HD image resolution (128-4096px or native) to balance visual quality against GPU memory usage. Toggle map/painting previews and the server notification individually. Fine-tune cache TTL and size limits.


🔧 Quick Start

  1. Install the mod on your client (NeoForge 1.21.1)
  2. Join a server that has the ImageFrame plugin installed
  3. That's it — HD maps work automatically. Try /ifc to upload your own images.

📸 Screenshots

All options are client-side and accessible via the NeoForge mod settings screen or config/imageframeclient-client.toml:

General

Option Default Description
useNativeResMapImages true Enable HD full-color map images from the server
maxImageSize NATIVE Maximum resolution cap (128, 256, 512, 1024, 2048, 4096, or NATIVE)
previewMapsInTooltip true Show map previews in inventory tooltips
previewPaintingsInTooltip true Show painting previews in inventory tooltips
notifyWhenServerSupports true Show a toast on servers with ImageFrame

Cache

Option Default Description
cacheTtlDays 7 Maximum days to keep cached HD textures (0 = forever)
cacheMaxMb 100 Maximum cache size in MB (0 = unlimited)

🎯 Commands

Command What it does
/ifc Open the Image Manager — browse, upload, and delete server images

⚡ Performance

HD images can be memory-intensive on large map walls. Use the Max Image Size config option to cap resolution. The mod packs and scales images efficiently, and the disk cache means you're not re-downloading everything on every login.

This mod communicates with the ImageFrame server plugin via NeoForge custom payloads:

  • Server -> Client: HD image data, multipart transfers, image map details, update signals
  • Client -> Server: HD image requests, image map detail requests, image management (list/upload/delete)

The management protocol allows the client GUI to list, upload, and delete images on the server, storing them in a format compatible with the ImageFrame plugin.

GIF images are detected by the client and animated via a client tick handler — no server-side changes needed.


📜 Credits

Originally by LOOHP for Fabric. Forked and ported to NeoForge by Wakcedon.

Built against ImageFrame server plugin by LOOHP.

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