Imbuence
No reviews yet
A handful of probably interesting enchantment ideas
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
This mod adds a couple of enchantments that attempt to spice up your gameplay in both vanilla and heavily modded environment. Each enchantment aims to have a clear use cases without being plain stat stick.
All enchantments are expected to work on not just the player.
List of enchantments:
Shadow Walker (boots)
- Gains buffs while in the shadow.
- Higher level gives more buffs and raises the light level threshold required to activate the effect.
- Is a treasure enchantment and incompatible with Frost Walker.
Combat Engineer (digging tools)
- Has a chance to repair the tool in main hand when attacked.
- Higher level increases the chance as well as the durability repaired.
- Strictly only works on tools.
Crime (shield)
- Blocking an attack inflicts Judgement on the attacker.
- Higher level inflicts higher level of Judgement.
Punishment (sword, axe or trident)
- Deals more damage against target afflicted with Judgement.
- Damage scales with the level of Judgement (effectively Crime) and Punishment, as well as the minimum level between them.
Sacred Corona (bow or crossbow)
- Grants Sancta Potentia during sunrise and day.
- Is a treasure enchantment and incompatible with Power.
- "Looks like it is missing something though…"
Shining Maria (bow or crossbow)
- Grants Mare Potentia during sunset and night.
- Is a treasure enchantment and incompatible with Power.
- "Looks like it is missing something though…"
Afterburner (elytra)
- Firework rockets used to boost elytra will have their minimum flight duration increased.
- Minimum flight duration of 2/3/4 at level 1/2/3.
- "Save up to 67% gunpowders when using Endvidia products."
Rocket Specialist (crossbow)
- Can no longer load arrows, but shot firework rockets are vastly improved.
- Damage increased by +25% and splash radius by +15% per level. Splash damage drop-off is fully negated and briefly slows target on impact.
- "Soldier, you must fight in this war of Mann vs. Machine."
Defiance (shield)
- Reduces shield cooldown when disabled. Knocks back and slows the shield disabler.
- Incompatible with Crime.
Puzzle (everything)
- Grants different effects depending on how many armor pieces and hand items that have this enchantment.
- Is a treasure enchantment.
1: Halves the levels consumed when using anvil or enchanting table. Still requires the full level cost to perform the action.
2: Breeding cooldown of nearby animals is reduced. Nearby villager conversion also takes less time. (hint: try armor stand)
3: Grants Luck 3.
4: When being attacked from range of 4 or more blocks away, applies Glowing, Slowness and Judgement IV to the assaulter.
5: Increases effect duration for positive or neutral effects (even more from drinkable potions) and reduces duration of negative effects. When you have 5 or more effects on you, movement exhausts hunger at a much slower rate.
6: Reduce damage taken from attackers with more max health than you depending on how much more max health they have.
Commander (helmet)
- Increases your attack damage attribute for every nearby pet, up to a cap.
- A vanilla wolf counts as 2 pets.
Curse of the Dragon Palace (helmet)
- While underwater, time since last rest accumulates faster.
- Is a curse and a treasure enchantment.
- "Why put what might as well be called a curse in a box and call it a treasure box? Better find a turtle and have it explain."
When the curse is put on a certain item, drinking Turtle Master potion significantly extends Resistance's duration and prevents Slowness from being applied, repairs your helmet while underwater and grants Water Breathing.
Thermoshock (trident)
- When thrown, deals greatly increased damage against target that is already burning or freezing, then clear the burn or freeze.
Thermohex (bow or crossbow)
- Arrows inflict Heat Fragility, increasing burn or freeze damage over time.
All chestplate enchantments are incompatible with everything else in this category. You can only pick 1.
Fortress (chestplate)
- Increases ALL damage dealt based on the wearer's max health, and even more when barehanded.
- Higher level increases the max health ratio.
- "Extremely potent with health-stacking effects from other mods. Has been nerfed somewhat since this is always active."
Multiplate (chestplate)
- Damage taken from attacks is capped to deal only a portion of the wearer's max health, but the chestplate takes extra durability damage that ignores Unbreaking proportional to the damage mitigated this way.
- Higher level lowers the cap on max health.
- "Say goodbye to getting one-shotted, and also your chestplate if left unchecked."
Awareness (chestplate)
- Every once in a while, completely negates the next instance of damage.
- Higher level lowers the cooldown.
Preparation (chestplate)
- When being the one initiating combat, grants a number of buffs for a very short while. Needs to stay out of combat to recharge.
- Higher level extends the effects' duration and lowers the cooldown.
Wolf Pack (chestplate)
- When there are at least 2 pets nearby, grants them Strength and Resistance I. When there are 4 or more, grants them Strength and Resistance II instead, as well as Regeneration I and Fire Resistance.
- A vanilla wolf counts as 2 pets.
List of effects:
Judgement
- Does nothing on its own, used by Crime and Punishment.
Sancta Potentia
- All arrows deal a flat amount of bonus damage.
- Become immune to even-numbered damage below 5 on even-numbered blocks (sum of x and z is even).
Mare Potentia
- All arrows deal percentage bonus damage.
- Become immune to odd-numbered damage below 5 on odd-numbered blocks (sum of x and z is odd).
Forbidden Syzygy
- Has the combined effect of both Sancta Potentia and Mare Potentia.
- Arrows inflict Glowing.
Heat Fragility
- Burn and freeze deal increased damage based on victim's max health.
- This damage is further increased based on the remaining duration of the burn or freeze, up to 50% at 7 seconds or more.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers