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Immersive Combat Feathers
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Immersive Combat for 1.12.2 with Elanai Dodge 2 compat
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Introduces new enchantments and/or changes the vanilla enchantment system.
Adds new music or changing the game's music and sound effects.
A modified or ported version of an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This is a fork of the original 1.12.2 Immersive Combat mod. Adding Elanai Dodge 2 Compat. Most likely tempory Until my pull request is accepted.
All Code Credits go to the original mod authors
An updated version of 1.12 Better Combat Rebirth
- 1st-person attack animations (Sweeping, Chopping, and Stabbing)
- Idle breathing animation to weapons and items in hand
- Entity-aware & wall-aware positioning for items in hand
- Swinging a weapon slightly tilts the camera to make for a more immersive attack (configurable)
- New attack crosshair cooldown UI
- New Critical Chance and Critical Damage system
- Extensive config for adding and editing attributes on weapons, such as Sound Type, Animation, Hand Property, Sweep, Reach, Knockback, Critical Chance, Critical Damage, and Potion Effects on hit
- Configuration for adding a Shield Bash ability to shields. Adjustable Shield Bash Damage, Knockback, and Cooldown
- Configuration for bows. Adjustable Damage, Velocity, and Draw Speed
- Weapons can be dual-weilded and attacking has been added to the offhand
- Attacks now have a cooldown period where attacking is disabled, and has a delay before the attack registers on the target
- Added the ability to adjust the attack cooldown on swords (this was not possible with Material Changer)
- Configurable Knockback XZ and Y options
- Configurable option for specific weapons to disable shields for a specific duration, and the option to have critical strikes disable shields
- Configurable attack width & height and the option to reduce the Damage & Reach of unarmed attacks
- Added several enchantments, such as Curse of Gluttony, Webbing, Revitalize, Sorcery, and Lightning
- Added several potions, such as Aetherealized, Precision, Brutality, and a Bleeding effect
- Shields now block fire from projectiles
- Healing arrows deal no physical damage if they healed the target
- Ranged silver weapons from other mods now deal additional damage to undead
- Minecraft's Healing and Harming arrows now properly calculate damage See https://minecraft.fandom.com/wiki/Arrow#Tipped_arrows
- Mobs are affected by Blindness and Nausea status effects
- Fast equip hotkey that allows players to quickly equip their weapons (default key: X)
- Added many combat sounds, such as when equipping, sheathing, swinging, or hitting with a weapon
- Configurable sounds for weapons depending on their material and animation
- Added informative tooltips to weapons that displays their Reach, Knockback, Critical Chance, Critical Damage, and Potion Effect
- Added animations and particles for shoveling grass paths, tilling farmland, and stripping bark off logs
- Added fixes to bugs in the original mod that incorrectly calculated properties from Spartan Weaponry & Quality Tools
Compatible with: Spartan Weaponry & Quality Tools
A great mod that adds 3rd-person animations: Mo' Bends
To change the Attack Speed & Attack Damage on weapons, download: Material Changer
To add compatibility to Tinkers Construct weapons, add the following lines to (Class) Item Whitelist in the bettercombat.cfg:
slimeknights.tconstruct.library.tools.AoeToolCore
slimeknights.tconstruct.library.tools.SwordCore
A special thanks to Ski_ for helping fund & test this mod!
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