Improved Mobs (Forge, NeoForge)

Quick rating

Improved Mobs (Forge, NeoForge)

No reviews yet

Harder mobs for increased difficulty

No Theme
Survival
Base Defense
Hostile Mobs
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
improvedmobs-1.20.1-1.13.7-forge.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

discord-singular kofi-singular-alt patreon-singular

Note: This is the Forge/NeoForge version of the mod. For the Fabric version see here


🗡️ Improved Mobs

Think the game is too easy? Want some more challenges in your world? Then look no further.

Improved mobs increases the difficulty of your game drastically by adding increase stats and new abilities to mobs making them way more of a thread even if you have high tier equipment.

This mod is largely server sided starting from 1.7.0+. The only advantage of having this mod on the client is the difficulty meter that would otherwise not be visible. All other features run completely server side.

📖 Features

Difficulty system: 

Introduces a difficulty system allowing several features to scale based on the difficulty value. By default the difficulty increases over time.

Attribute increase: 

All hostile mobs increase in damage, health, speed and knockback resistance with increasing difficulty.

Equipments: 

All hostile mobs can now spawn with armor and weapons, not just zombies and skeletons. Additionally armors and weapons from other mods are included too. The equipments can also be enchanted. Do note that most mobs don't render the armor but the effect will still be present.

Block breaking: 

Mobs can now break specific blocks, when the blocks are in their way. Breakable mobs will be treated as air so mobs will actively be able to pathfind to their target ignoring these blocks.

Ladders: 

While in vanilla mobs can already climb ladders this only happens if the mob is pushed against it. Now mobs can actively climb them in trying to reach their target

Stealing: 

If the mob does not have an active target it will search for nearby inventories to loot the items so protect your chest now! However they will not loot inventories which have not been opened by a player (So dungeon loots etc. are safe)

Water mounts: 

If mobs are in water and targeting something they are able to summon a guardian to ride it. This guardian by itself doesn't attack, has low health and despawns if the mob dismounts it.

Flying mounts: 

Mobs are able to summon a flying mount (parrot/phantom in some versions) to ride if they deem the target being unreachable by normal means.

Villager targeting: 

Villagers are now targeted not only by zombies. RIP villagers

Neutral Aggressive mobs: 

Neutral mobs such as endermen can now spawn being aggressive, meaning they attack the player without provocations.

Advanced item use: 

Mobs can now use a variety of items like the player. Some examples include:

  • Enderpearls
  • Flint and steel
  • TNT
  • Snowballs
  • Lava bucket
  • Bows
  • Splash Potion
  • Enchanted Book: Holding any kind of enchanted books grants the mob the ability to buff nearby mobs, summon evoker fangs and shulker bullets.

km7Px54.png k2FirPn.png xlP57BB.png

Pet protection: 

As for something to help against the buffs your pets are now unharmed by your attacks except if you sneak. Finally no more accidentally killing your dogs when fighting monsters. You can also give your pets armor by sneaking and right-clicking them.

⚙️ Configuration

Think all those features is too much to handle? Don't worry. The mod is highly configurable.

All features can be turned on/off in the config. The difficulty speed and attributes are also changeable in the config.

If you are on 1.14.0+ changing attributes requires a datapack overriding the config file under data/improvedmobs/config/attributes.json.

Commands

All commands below require op status to execute and are run as /improvedmobs <command>.

Command Description
reloadJson Reloads the equipment.json config
difficulty <set | add\> Sets/Adds to the global difficulty. Requires global difficulty scaling
difficulty player <players\> <set | add\> Sets/Adds to the players difficulty. Requires player based difficulty scaling
difficulty <pause | unpause\> <players\> Pauses/Unpauses difficulty advancing. If players is provided pauses/unpauses for the given player
difficulty simulate <players\> Increases the difficulty by the given steps. If players is provided runs it for the given players. Can be used to check the scaling speed

🧩 Integration

The mod supports the use of other difficulty systems from other mods. Supported are:

  • Scaling health. If scaling health is present their system will be used instead.
  • Power Scale. The successor to scaling health
  • LevelZ: Uses the overall level provided by LevelZ as a difficulty
  • PlayerEx: Uses the player level provided by PlayerEx as a difficulty
  • RuneCraftory: Uses the player level provided by RuneCraftory as a difficulty

forge neoforge fabric

discord-singular kofi-singular-alt patreon-singular


🗡️ Improved Mobs

Think the game is too easy? Want some more challenges in your world? Then look no further.

Improved mobs increases the difficulty of your game drastically by adding increase stats and new abilities to mobs making them way more of a thread even if you have high tier equipment.

This mod is largely server sided starting from 1.7.0+. The only advantage of having this mod on the client is the difficulty meter that would otherwise not be visible. All other features run completely server side.

📖 Features

Difficulty system: Introduces a difficulty system allowing several features to scale based on the difficulty value. By default the difficulty increases over time.
Attribute increase: All hostile mobs increase in damage, health, speed and knockback resistance with increasing difficulty.
Equipments: All hostile mobs can now spawn with armor and weapons, not just zombies and skeletons. Additionally armors and weapons from other mods are included too. The equipments can also be enchanted. Do note that most mobs don't render the armor but the effect will still be present.
Block breaking: Mobs can now break specific blocks, when the blocks are in their way. Breakable mobs will be treated as air so mobs will actively be able to pathfind to their target ignoring these blocks.
Ladders: While in vanilla mobs can already climb ladders this only happens if the mob is pushed against it. Now mobs can actively climb them in trying to reach their target
Stealing: If the mob does not have an active target it will search for nearby inventories to loot the items so protect your chest now! However they will not loot inventories which have not been opened by a player (So dungeon loots etc. are safe)
Water mounts: If mobs are in water and targeting something they are able to summon a guardian to ride it. This guardian by itself doesn't attack, has low health and despawns if the mob dismounts it.
Flying mounts: Mobs are able to summon a flying mount (parrot/phantom in some versions) to ride if they deem the target being unreachable by normal means.
Villager targeting: Villagers are now targeted not only by zombies. RIP villagers
Neutral Aggressive mobs: Neutral mobs such as endermen can now spawn being aggressive, meaning they attack the player without provocations.
Advanced item use: Mobs can now use a variety of items like the player. Some examples include: - Enderpearls - Flint and steel - TNT - Snowballs - Lava bucket - Bows - Splash Potion - Enchanted Book: Holding any kind of enchanted books grants the mob the ability to buff nearby mobs, summon evoker fangs and shulker bullets.
km7Px54.png k2FirPn.png xlP57BB.png
Pet protection: As for something to help against the buffs your pets are now unharmed by your attacks except if you sneak. Finally no more accidentally killing your dogs when fighting monsters. You can also give your pets armor by sneaking and right-clicking them.

⚙️ Configuration

Think all those features is too much to handle? Don't worry. The mod is highly configurable.

All features can be turned on/off in the config. The difficulty speed and attributes are also changeable in the config.

If you are on 1.14.0+ changing attributes requires a datapack overriding the config file under data/improvedmobs/config/attributes.json.

Commands

All commands below require op status to execute and are run as /improvedmobs <command>.

Command Description
reloadJson Reloads the equipment.json config
difficulty <set | add> Sets/Adds to the global difficulty. Requires global difficulty scaling
difficulty player <players> <set | add> Sets/Adds to the players difficulty. Requires player based difficulty scaling
difficulty <pause | unpause> <players> Pauses/Unpauses difficulty advancing. If players is provided pauses/unpauses for the given player
difficulty simulate <players> Increases the difficulty by the given steps. If players is provided runs it for the given players. Can be used to check the scaling speed

🧩 Integration

The mod supports the use of other difficulty systems from other mods. Supported are:

  • Scaling health. If scaling health is present their system will be used instead.
  • Power Scale. The successor to scaling health
  • LevelZ: Uses the overall level provided by LevelZ as a difficulty
  • PlayerEx: Uses the player level provided by PlayerEx as a difficulty
  • RuneCraftory: Uses the player level provided by RuneCraftory as a difficulty

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

21.7m
Total Downloads
CurseForge
21.1m
Modrinth
~560,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works