Improved Weather

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Improved Weather

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This datapack improves weather and adds new weather conditions, like a sandstorm and other things!

Aquatic
Arctic/Cold
Desert/Hot
Survival
Aesthetic Improvements
QoL & Tweaks
Weather & Environmental Effects
Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

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Client Optional
Server Required

About

Project Details

Type
Mod
License
Creative Commons Attribution 4.0 International
Latest Version
26.2v1-mod
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About

Description

RESOURCEPACK IS OPTIONAL!

(For better rain and snow)

Main Information

  • Creator and Developer: [​MC Silver]
  • Minecraft Versions: 1.19.4+
  • WIKI Version: 26.2v1
  • For datapack developers: My datapack ignores all mobs that use data! (1.21.5+)
    For custom mobs, use data; for non-custom mobs, use tags/scores!
  • WARNING! (for PaperMC and PurpurMC Hosters):
    This datapack will only work correctly if you only change the below settings.
    Head over to your server, and go to "config/paper-world-defaults.yml" or "purpur.yml" file.
    Find this "allow-non-player-entities-on-scoreboards" and set that to true

Commands

All commands available to the player start with /function .

Menu

  • /function .menu:mcs_weather

Summon

  • /function .summon:mcs_weather/"entity_name"

Uninstall

  • /function .uninstall:mcs_weather

Features

Snow Biomes

  • Snow layer gets higher during the snow.
  • Snow increases faster during the thunder.
  • Snow melts during clear weather if the light level is higher than 11.
  • Snow melts 9 times faster in dry biomes.
  • Snow melts 5 times slower in snowy biomes and remains at layer 1.
  • Farmland converts into a dirt during the snow, if it contacts with snow.
  • Lava cools down during snow.
  • Player/Mob take freezing damage during the snowstorm. You won't take damage in areas which light is higher than 11 or if you wear leather chestplate.

Desert Biomes

  • Sandstorm. (Rain)
  • Strong Sandstorm + Sand Tornado. (Thunder)

[Breezes, Rabbits, Camels, Parcheds and Camel Husks and entities in leather helmet are immune to sandstorm effects]

Jungle, Beach, Lush and Dripstone Caves, River, Ocean, Swamp Biomes

  • Mist (Clear, at morning)
  • Waves (Clear, ocean only)
  • Flood (Rain)
  • Massive Flood (Thunder)

Savanna & Badlands Biomes

  • Fire, Common Lightnings (On shovel and hoe mineable blocks) (Rain, Daytime only)
  • Massive Fire, Common Lightnings (On shovel and hoe mineable blocks) (Thunder, Daytime only)

Fireflies

  • Fireflies spawn near rivers and in swamps during clear weather at night.

Campfires

  • Campfire is extinguished when it rains.
  • Soul Campfire is extinguished twice much rarer than regular campfire when it rains.

Better Rain and Snow [RP]

  • Rain: reduced rain particles, more transparent and whitish color [Image]
  • Snow: more transparent

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