In Spaxium II: Reborn

Quick rating

Community listing page, reviews here may not be monitored by the author.

In Spaxium II: Reborn

No reviews yet

After 3 years of no updates to my mod IN SPAXIUM II I am bringing it back with new features and reimagined items from DRIPPY MOD and IN SPAXIUM (1).

MCreator
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
In Spaxium II: Reborn 1.5 - The Utah Update

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Gernot Alexander Hartig's sequel to "In Spaxium". After three years with no updates, the Drippy Mod and In Spaxium Universe gets expanded with new and old beloved features, new NPCs, buildings and weapons. This mod is not supposed to be taken that seriously since it's just a project I work on on the side and for fun. It is mostly based on insiders between my friends and I, so I hope you enjoy it for its random and chaotic nature. If you want to see more about the mod check out my video "Meine Diabolische Minecraft Mod | In Spaxium II: Reborn Devlog" on YouTube (Channel: @werenshova) or check out the official @InSpaxiumMod channel for trailers and new updates.

Changelog:

Alpha Versions:

  • Alpha 0.1 - Drippium and Spaxium Ore added, new recipies, plants and consumable items with effects
  • Alpha 0.2 - "Guga" added, alongside items relating to him; bug fixed where items weren't shown in the creative tab
  • Alpha 0.2.1 - Fixed "Guga"
  • Alpha 0.3 - Added "Sir Kenpa" and several items, as well as the "Rindermann Revolver Mk2"
  • Alpha 0.4 - Added guns and fixed a bug relating to the projectiles

Release Versions:

  • 1.0 - Added the Norma supermarket and "Cem's Garage"
  • 1.1 - Added Achievements
  • 1.1.1 - Made Heavy Bullets craftable, Reaver Operator now shoots Heavy Bullets, AK-67 now shoots constantly when active, Drip and Spaxium craftable for as long as I haven't fixed the spawning rate
  • 1.2 - Chicken-Egg-Sandwiches are now more efficient, Added "Ripps" Chips, Added "Surf" Cola, Added Normas with different loot (4), Normas are now more rare + they don't spawn in the air anymore, Added Villager-profession "Norma cashier", Changed SirKenpa and Guga spawn behaviour
  • 1.2.1 - Fixed Norma spawnrate + Norma villager trades
  • 1.3 - Added Utah biome, Added Lidl Structure and Items
  • 1.3.1 - Changed Bugged Norma Cashier Skin + Zombified Version, Added "Big Howdy" NPC in the Utah Biome, Added "Howdy Knife" as loot from "Big Howdy"
  • 1.4 - Mobs with long-range weapons (SirKenpa, etc.) now attack from long range, Changed Mob Spawn behavior for Guga, The Lidl Supermarket doesn't spawn in the "Utah" biome anymore to make way for a building in future updates. It now spawns in all taiga biomes, With the new "Block of China", crafted from red and yellow wool you can train a "Temu Villager", You can obtain the following new items from the "Temu Villager": 1.9 TDI Diesel Engine (Redstone Output, by right clicking you get a drip of oil which you can use to craft 5w30), Sticc (Edible stick from my 1st mod), Explosive Crêpe, Peter Griffin Spawn egg (rideable, once Peter is hit by lightning he turns into his evil clone Retep), Aperol Spritz Keg (By right clicking it you get an infinite amount of Aperol Spritz to drink), In Spaxium II Theme Song Music Disc, Ling Long Phone (with 2 apps: One triggers an explosion, the other one lets you deliver food for 1 emerald), Mysterious Chinese Nic-Pouches
  • 1.4.1 - Howdy Knife Melee disabled, Howdy Knife now breaks after 200 uses, Howdy Knife can't be duplicated anymore, Aperol Spritz stack now capped at 16, Aperol Spritz delivers less saturation, Sticc is now less poisonous, The bomb feature on your phone now does less damage, Fixed Drip and Spaxium Ore generation, Fixed Guga spawning
  • 1.4.2 - Drip and Spaxium can no longer be crafted from gold and diamonds, Removed SirKenpa, Guga and Big Howdy nametags to make them harder to find, NPCs now spawn more frequently, Utah Ore for new recepies (no use yet), Utah Maps placeholder app on the ling long phone added (also no use yet)
  • 1.5 - Added Utah Bullet, Added Mighty5Pistol, Added Salt Lake Shotgun, Added Canyonland Odin, Added Walmart, You can now call Guga through your phone

Screenshots

Gallery

  • In Spaxium 1.5 - The Utah Update
    In Spaxium 1.5 - The Utah Update
  • In Spaxium 1.4 - The Big Update
    In Spaxium 1.4 - The Big Update Disclaimer: This image was created with AI. It is supposed to showcase the new additions in update 1.4

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works