Incensed

Quick rating

Incensed

No reviews yet

Turn torches, candles, lanterns and campfires into effect incenses.

Adventure/Exploration
Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.2.0+mod
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Incensed

What it does

This datapack lets lit campfires, candles, torches, lanterns and other supported blocks absorb potion effects and grant them to nearby entities, with matching colored particles.

Effects can be added by using a potion directly, throwing a potion or firing a Tipped Arrow. Incenses can hold multiple effects at once, each with its own remaining duration.

Interactions

Looking at an incense while holding a supported item shows the available interaction in the actionbar.

By default:

  • Potions add their effects.
  • Flint and Steel and Fire Charges prime the incense.
  • Blaze Powder extends every stored effect.
  • Resin Clumps (Honeycombs in older versions) hide incense particles.
  • Shears reveal incense particles.
  • Milk Buckets clear the incense completely and become empty Buckets.

Flaming Arrows, Fireballs and Lightning Bolts can also prime incenses.

Customization

Use /function incensed:_config to configure:

  • Effect sources and append behavior.
  • Priming requirements and duration.
  • Default incense rules, priming modes and effect modes.
  • Affected-entity particles, effect duration and range.
  • Signal-fire range.
  • Fuel duration.
  • Actionbar and particle cycling.
  • Incense, smoke and target particles.
  • Interaction particles and sounds.
  • Debug categories and message subscriptions.

Settings are divided into General, Default Incenses, Feedback and Debug screens. Each setting can be reset individually, or the entire configuration can be restored to its defaults.

Default Incenses

The Default Incenses screen can automatically initialize matching blocks as soon as they are placed.

Rules are checked in order, with the last matching rule taking priority. Each rule can:

  • Match block IDs or block tags.
  • Add one or more effects with custom amplifiers and tick-based durations, including -1 for infinite.
  • Choose Manual, Active or Auto priming behavior.
  • Choose whether later effect sources merge with or replace the current effects.

By default, configured effects become active immediately and later sources merge into them. Force controls can make the global Priming and Effect modes override every rule.

No default rules are enabled automatically. The in-game help includes a ready-to-use infinite Regeneration campfire example.

Priming and Effects

The general priming requirement can be set to Never, Once or Always.

By default, an ordinary incense only needs to be primed before receiving its first effect, and priming lasts for 60 seconds. Negative priming durations remain active indefinitely.

Appending is enabled by default, so different effects and amplifier levels are stored separately. Matching effects with the same amplifier combine their remaining durations.

Blaze Powder extends every stored effect by 60 seconds by default, with a configurable multiplier for each effect.

When an incense contains multiple effects, its particles cycle through their colors at the configured Particle Cycle interval. Potions with a custom color use that color instead.

Affected Entities

Incenses apply effects to entity types in #incensed:affected_entities.

Players are included by default. Add mobs or other supported entity types to the tag to let them receive incense effects as well.

Tags

Edit #incensed:incensable to change which blocks can become incenses.

The item and entity-type versions of #incensed:effect_sources control supported effect sources, while #incensed:affected_entities controls which entities receive effects.

Additional tags control:

  • Igniter items and entities.
  • Fuel and cleanser items.
  • Items that hide or reveal particles.
  • Item consumption, durability and replacement containers.
  • Particle placement, size and smoke behavior.

Players and mobs can also transfer their active effects through contact when added to the entity-type effect-source tag, but none are included there by default.

Uninstallation

If you ever need to remove the datapack, use /function incensed:uninstall to remove its persistent data.

What's Next

In future updates, I plan to expand incense customization with more interactions and config options, such as:

  • Adding more item-based upgrades for custom behaviors, such as scaring certain mobs away, or selecting which types of entities are affected.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works