Infinite the jackal origin

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Infinite the jackal origin

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Infinite from Sonic forces with the Origins mod. Commissioned by FatalComic

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Type
Mod
License
All Rights Reserved
Latest Version
1.1.2+mod
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About

Description

THIS ORIGIN IS OVERPOWERED AND HAS NOT BEEN BALANCED! IF YOU WOULD LIKE TO HELP WITH THE BALANCING AND TUNING, JOIN THE LINKED DISCORD SERVER.

Infinite

  • Wielder of the phantom ruby

Passives

Phantom energy

  • The phantom ruby is the source of your power, but it is not endless. Using abilities cost phantom energy.
  • You regenerate phantom power over time.

Arrogance

  • You deal 30% more damage to targets above 50% health, and 15% less damage to targets under 20% health

Gem holder

  • You take 70% less magic damage, 20% more physical damage, and is immune to poison.

Actives

Hover flight

  • You can levitate by holding space, but won't passively regenerate phantom power while flying.
  • Sneaking while flying lets you hover
  • You also take no fall damage

Recharge

  • Levitate and rapidly recharge your phantom energy, but drains your saturation.
  • If you get hit while recharging, you take triple damage and get stunned for 3 seconds.
  • Amount of energy recharged ramps up over time, 110 ticks to go from 0 to 100%, 0.03 points of exhaustion every tick.

Manaburst

  • Take 2 true damage and regenerate 10% phantom energy.

Phantom projections

  • Allows you to create and manipulate phantom cubes.
  • Cubes mark hit entities on hit, enhancing your other abilities on them, highlighting them, and letting you deal 30% more damage to them.
  • On the ground (Wall form)
    • Summons a grounded wave of cubes that follows your cursor, before erupting into a wall.
    • Lasts until you cancel it, draining your phantom energy until then
Details
  • 3 blocks width, max 25 blocks length, 4.2 blocks height, 2 seconds max wave duration, 0.6 blocks per tick, 1% initial energy cost, 0.03% per tick, 5 magic damage per tick
  • Nullspace enhancement: Initial wave is 5 times faster. Max length unchanged.
  • In the air (Wave form)
    • Fires a controllable wave of cube that explode into a sphere upon reaching the target or when manually recast, stunning and marking entities.
    • Entities the wave pass through also get damaged and marked.
Details
  • 1.3 blocks per tick, 3% energy cost, 15 seconds max duration
  • Wave hit: 1.5 blocks radius, weakness 3 and blindness for 3 seconds, 3s mark, 6 magic damage
  • Direct explosion hit: 1.5 block radius, 3s stun, 15s mark, 15 magic damage
  • Outer explosion hit: 3 block radius, 3s stun, 10s mark, 10 magic damage
  • Nullspace enhancement: The explosion summons 4-9 extra cluster explosions around the impact point, each with 1.5 block radius and dealing outer explosion damage.
  • While sneaking (Shield form)
    • Summons cubes around you and form a shield. You are protected while the shield is active, but become blinded, and is unable to jump, fly or recharge. This also drains energy over time.
    • If the shield gets touched or you get hit, it will explode, stun and mark nearby entities, and grants you various buffs.
    • If the shield expires on its own or you leave the bubble, you gain blindness for 3 seconds.
Details
  • Shield buffs: Resistance 3, Regeneration 2
  • Explosion buffs: Regen 2, Health boost 1, Instant heal 1, Speed 1, Strength 1 for 5 seconds
  • Explosion damage: 3s stun, 10s mark, 8 magic damage, 5 blocks radius
  • 3 blocks shield radius, 10s duration, 1% initial cost, 0.03% every tick
  • Nullspace enhancement: Grants buff even if manually triggered or expires
  • While sneaking in the air (Dive form)
    • Dive at the ground. After falling for more than 5 blocks, you start dragging nearby entities down with you, stunning them.
    • Upon hitting the ground, cause a wave of cubes to erupt in a wide area, stunning and marking entities.
Details
  • 6 blocks slam radius, 3s stun duration, 30 second mark, 20 magic damage, 3% energy cost.
  • Nullspace enhancement: 5 blocks fall distance requirement removed.
  • 4 seconds shared cooldown

Telekinesis

  • Both forms share a cooldown
  • Against marked targets:
    • Pick up an entity and force them to levitate in the air, unable to move.
    • You can recast to throw them at any targets. If they hit a block with a high enough speed, they take damage and get stunned.
Details
  • 5s stun, 8 kinetic damage + 5 magic damage(in case of fall damage immunity), 5 AOE explosion damage
  • There is an indicator that shows you if they will take damage or not at any given throw direction.
  • 7.5 seconds cooldown, 2% energy cost, 10s max duration
  • If you don't do anything, they get dropped after the duration expires.
  • Nullspace enhancement: They will take damage no matter the throw distance.
  • Against unmarked targets:
    • Manifest copies of blocks around you that fly at the target.
    • Different types of blocks have different effects
Details
- "Strong" blocks (obsidian, bedrock, deepslate, metal blocks): 0.1s stun, 10 thrown damage
- "Weak" blocks (glass, leaves, wool, air): 3 thrown damage
- Other blocks: 1s slowness 2, 6 thrown damage
- Anvil: 1.5 blocks explosion radius, 12 AOE damage, 20 direct hit damage, 1s stun
- Tnt: 3 blocks explosion radius, 16 explosion damage
  • 1 block per tick, 7 ticks cooldown, 0.2% energy cost
  • Nullspace enhancement: Only manifest phantom blocks that are always considered "Strong".

Phantom clone

  • Go invisible briefly, spawning a shadowy clone in your stead
  • You can recast this ability to teleport to the clone
  • While invisible, your next attack does double damage to marked entities
  • The clone lasts forever and persists across dimensions
Details
  • 20s cooldown, 10s invis duration or until clone is destroyed, 5% energy cost, 10 magic damage.
  • Nullspace enhancement: Gain 50% speed while invisible

Flash

  • When recast early:
    • Teleports towards your cursor. If you target a marked entity, teleport behind them instead.
Details
  • 5s cooldown, 1% energy cost, 15 blocks distance
  • When fully charged:
    • Flash in the direction you're looking, damaging and stunning all entities on the way.
Details
  • 10s cooldown, 2s channel duration, 2% energy cost, 30 blocks distance, 16 physical damage, 3s stun

Illusory realm

  • Summons random blocks that float in an area that automatically target nearby marked enemies, dealing a lot of damage.
  • Different blocks have different effects. (Damage and effects same as telekinesis)
  • These objects linger for a while, and is only visible to marked enemies.
Details
  • 5 minutes duration, 20 seconds cooldown, 6% energy cost, 10 blocks detection radius, 2 blocks per tick speed, 40 block summoned, 15 blocks spread radius.
  • Nullspace enhancement: Summons 55 more blocks, evenly distributed throughout the whole dimension.

Nullspace

  • A dome made of pure phantom energy, 30 blocks in radius.
  • Entities inside of nullspace will not have their mark expire.
  • While in nullspace, you gain 40% damage reduction, 40% damage amplification, 10 more hearts, 30% more size, speed and reach, and all your abilities are enhanced with special effects
  • However, your energy will not regenerate over time, and Recharge will be unusable.
  • When held:
    • Channel for 3.5 seconds, before becoming a black hole that sucks in nearby entities, trapping them in limbo if they touch the event horison.
    • After the blackhole ends, transport you and all trapped entities to nullspace.
    • Leaving nullspace will eject all other entities, and reset nullspace to it original state
Details
  • 3s horizon radius, 24 blocks suction radius (the closer the stronger), 10 seconds max blackhole duration, 0.3% energy cost per tick, 10 seconds cooldown upon entering nullspace(so you can leave quickly if necessary), 100 seconds cooldown when you return to the overworld.
  • Only works in the overworld because fuck you I spent too much time on this already

Final notes

  • Join the discord server to be notified of updates, report bugs, or suggest new features.

Screenshots

Gallery

  • Telekinesis
    Telekinesis
  • Phantom clone
    Phantom clone
  • Shield form
    Shield form
  • Flash slash
    Flash slash
  • Nullspace dimension
    Nullspace dimension
  • Illusory realm target
    Illusory realm target
  • Telekinesis throw
    Telekinesis throw
  • Nullspace/black hole
    Nullspace/black hole
  • Illusory realm enhanced
    Illusory realm enhanced
  • Dive form
    Dive form
  • Wave form enhanced/Cluster explosions
    Wave form enhanced/Cluster explosions
  • Wall form
    Wall form
  • Telekinesis spam
    Telekinesis spam

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