Infinityspell

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Infinityspell

By _sE

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A mod similar to the original Enchantment can synthesize most spells, can be upgraded with experience, and almost all spells can be upgraded indefinitely

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Minecraft

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infinityspell-1.7-1.18.2-forge.jar

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A mod similar to the original Enchantment can be composed of most spells, can be upgraded with experience, and almost all spells can be upgraded indefinitely. this module can grow indefinitely, so it is recommended to use more difficult mods such as (Scaling Health).

These 10 spells are from version 1.0, and later versions may not update this description.

Magic Attack:Deal [Base Damage *20%* Spell Level] additional magic damage when dealing damage.


Experience Thorn:After dealing damage, spawn [2+ spell level] Root Experience Thorn dealing 2 damage to enemies. Deal 2 Magic damage and 3 seconds cooldown per 5 Experience levels.


Sword Of Judgment:When dealing damage, a Sword of Judgment is generated, which hangs over the target for 5 seconds, accumulating all the damage the target takes while hanging the Sword of Judgment. When the duration ends, the Sword of Judgment drops and deals 0.4 times accumulated damage, 0.2 times increased damage per level, and a cooldown of 4 seconds.


Bash:Damage that deals 5% of your current health increases by 2% per level.


Collector:After dealing damage, if the target's health is below [Spell Level]*0.01+0.05 of the maximum health, or if the current health is below [Spell level]*5, it will directly kill and gain experience points related to the target's health.


Erosion:Deal 0.1 of this damage per second for [Spell level *2] seconds.


Look Back:When you take critical damage, immune to this damage and gain invincibility for 5 seconds, gain 20% bloodsucking for 5 seconds, have 5 minutes cooldown, increase the bloodsucking effect by 10% and 1 second per level, and reduce the backtracking cd by 20 seconds, up to 1 minute cooldown,


Magic Armor:Gain [Spell Level]*0.04 damage reduction.


Experience Thorn New:When dealing damage, an Experience spike is generated to stab the enemy at the current experience level /5 damage, cooldown is 1.5 seconds, each level is reduced by 0.1 seconds cooldown, up to 10 levels, no cooldown at full level.


Magic Buffer:Take damage reduced by [Spell level]*0.5.

You can modify the experience value required for the upgrade through the configuration file.

You can add this mod to any integration package

The above is translated by AI.

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