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Infused Mobs
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Hostile mobs spawn with occult-infused tiers and randomized abilities — fully configurable via JSON.
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Must be installed on both the client and the server.
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Infused Mobs
Hostile mobs spawn with occult-infused tiers and randomized abilities — fully configurable via JSON.
Infused Mobs makes every hostile encounter a gamble. Vanilla monsters spawn with one of four occult tiers and draw from a shared pool of 15 abilities — a poison hit here, a speed buff there, a death explosion when you least want one. Infused mobs are common, but their individual effects are kept deliberately weak, and everything is tunable.
Tiers
- 🟢 Cinder — 20% of hostile spawns · 1 ability · 1× health & XP · green nametag
- 🟡 Shade — 10% of hostile spawns · 2 abilities · 2× health & XP · yellow nametag
- 🔴 Doom — 5% of hostile spawns · 3 abilities · 3× health & XP · red nametag
- 🟣 Void — 2.5% of hostile spawns · 4 abilities · 4× health & XP · purple nametag
Tiers roll as a single uniform decision, so at default settings about 62.5% of hostile mobs stay vanilla. Abilities range from damage-over-time and passive buffs to death-time splitting and explosions.
Requirements
- Fabric Loader 0.19.3+ and Fabric API
- Minecraft 1.21.1 (Java 21+) or 26.3 (Java 25+) — download the jar for your exact game version (e.g.
infusedmobs-2.10.1+1.21.1.jar,infusedmobs-2.10.1+26.3.jar) - Install on both client and server
Installation
- Install Fabric Loader and Fabric API for your Minecraft version.
- Download the jar matching your Minecraft version.
- Place it in your
mods/folder and launch. - The config generates at
config/infusedmobs.jsonon first run.
Full documentation
📖 Infused Mobs guide — abilities, commands, configuration, gating, version differences and modpack notes.
Links
- Guide / wiki: https://github.com/Hunter1712/infusedmobs/tree/master/docs/guide
- Source: https://github.com/Hunter1712/infusedmobs
- Issues: https://github.com/Hunter1712/infusedmobs/issues
- Changelog: https://github.com/Hunter1712/infusedmobs/blob/master/CHANGELOG.md
- Fabric API: https://modrinth.com/mod/fabric-api
Licence
All Rights Reserved — see the LICENSE. Modpack inclusion with credit is permitted; redistribution and derivatives require permission.
Infused Mobs
Hostile mobs spawn with occult-infused tiers and randomized abilities — fully configurable via JSON.
Infused Mobs makes every hostile encounter a gamble. Vanilla monsters spawn with one of four occult tiers and draw from a shared pool of 15 abilities — a poison hit here, a speed buff there, a death explosion when you least want one. Infused mobs are common, but their individual effects are kept deliberately weak, and everything is tunable.
Tiers
- 🟢 Cinder — 20% of hostile spawns · 1 ability · 1× health & XP · green nametag
- 🟡 Shade — 10% of hostile spawns · 2 abilities · 2× health & XP · yellow nametag
- 🔴 Doom — 5% of hostile spawns · 3 abilities · 3× health & XP · red nametag
- 🟣 Void — 2.5% of hostile spawns · 4 abilities · 4× health & XP · purple nametag
Tiers roll as a single uniform decision, so at default settings about 62.5% of hostile mobs stay vanilla. Abilities range from damage-over-time and passive buffs to death-time splitting and explosions.
Requirements
- Fabric Loader 0.19.3+ and Fabric API
- Minecraft 1.21.1 (Java 21+) or 26.3 (Java 25+) — download the jar for your exact game version (e.g.
infusedmobs-2.10.1+1.21.1.jar,infusedmobs-2.10.1+26.3.jar) - Install on both client and server
Installation
- Install Fabric Loader and Fabric API for your Minecraft version.
- Download the jar matching your Minecraft version.
- Place it in your
mods/folder and launch. - The config generates at
config/infusedmobs.jsonon first run.
Full documentation
📖 Infused Mobs guide — abilities, commands, configuration, gating, version differences and modpack notes.
Links
- Guide / wiki: https://github.com/Hunter1712/infusedmobs/tree/master/docs/guide
- Source: https://github.com/Hunter1712/infusedmobs
- Issues: https://github.com/Hunter1712/infusedmobs/issues
- Changelog: https://github.com/Hunter1712/infusedmobs/blob/master/CHANGELOG.md
- Fabric API: https://modrinth.com/mod/fabric-api
Licence
All Rights Reserved — see the LICENSE. Modpack inclusion with credit is permitted; redistribution and derivatives require permission.
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