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Infused Mobs

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Infused Mobs

By YazaOwner , Hunter1712

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Hostile mobs spawn with occult-infused tiers and randomized abilities — fully configurable via JSON.

Mod Loaders
Minecraft
26.3 26.2

About

Description

Infused Mobs

Hostile mobs spawn with occult-infused tiers and randomized abilities — fully configurable via JSON.

Infused Mobs makes every hostile encounter a gamble. Vanilla monsters spawn with one of four occult tiers and draw from a shared pool of 15 abilities — a poison hit here, a speed buff there, a death explosion when you least want one. Infused mobs are common, but their individual effects are kept deliberately weak, and everything is tunable.

Tiers

  • 🟢 Cinder — 20% of hostile spawns · 1 ability · 1× health & XP · green nametag
  • 🟡 Shade — 10% of hostile spawns · 2 abilities · 2× health & XP · yellow nametag
  • 🔴 Doom — 5% of hostile spawns · 3 abilities · 3× health & XP · red nametag
  • 🟣 Void — 2.5% of hostile spawns · 4 abilities · 4× health & XP · purple nametag

Tiers roll as a single uniform decision, so at default settings about 62.5% of hostile mobs stay vanilla. Abilities range from damage-over-time and passive buffs to death-time splitting and explosions.

Requirements

  • Fabric Loader 0.19.3+ and Fabric API
  • Minecraft 1.21.1 (Java 21+) or 26.3 (Java 25+) — download the jar for your exact game version (e.g. infusedmobs-2.10.1+1.21.1.jar, infusedmobs-2.10.1+26.3.jar)
  • Install on both client and server

Installation

  1. Install Fabric Loader and Fabric API for your Minecraft version.
  2. Download the jar matching your Minecraft version.
  3. Place it in your mods/ folder and launch.
  4. The config generates at config/infusedmobs.json on first run.

Full documentation

📖 Infused Mobs guide — abilities, commands, configuration, gating, version differences and modpack notes.

Links

Licence

All Rights Reserved — see the LICENSE. Modpack inclusion with credit is permitted; redistribution and derivatives require permission.

Infused Mobs

Hostile mobs spawn with occult-infused tiers and randomized abilities — fully configurable via JSON.

Infused Mobs makes every hostile encounter a gamble. Vanilla monsters spawn with one of four occult tiers and draw from a shared pool of 15 abilities — a poison hit here, a speed buff there, a death explosion when you least want one. Infused mobs are common, but their individual effects are kept deliberately weak, and everything is tunable.

Tiers

  • 🟢 Cinder — 20% of hostile spawns · 1 ability · 1× health & XP · green nametag
  • 🟡 Shade — 10% of hostile spawns · 2 abilities · 2× health & XP · yellow nametag
  • 🔴 Doom — 5% of hostile spawns · 3 abilities · 3× health & XP · red nametag
  • 🟣 Void — 2.5% of hostile spawns · 4 abilities · 4× health & XP · purple nametag

Tiers roll as a single uniform decision, so at default settings about 62.5% of hostile mobs stay vanilla. Abilities range from damage-over-time and passive buffs to death-time splitting and explosions.

Requirements

  • Fabric Loader 0.19.3+ and Fabric API
  • Minecraft 1.21.1 (Java 21+) or 26.3 (Java 25+) — download the jar for your exact game version (e.g. infusedmobs-2.10.1+1.21.1.jar, infusedmobs-2.10.1+26.3.jar)
  • Install on both client and server

Installation

  1. Install Fabric Loader and Fabric API for your Minecraft version.
  2. Download the jar matching your Minecraft version.
  3. Place it in your mods/ folder and launch.
  4. The config generates at config/infusedmobs.json on first run.

Full documentation

📖 Infused Mobs guide — abilities, commands, configuration, gating, version differences and modpack notes.

Links

Licence

All Rights Reserved — see the LICENSE. Modpack inclusion with credit is permitted; redistribution and derivatives require permission.