InterBridge

Quick rating

Community listing page, reviews here may not be monitored by the author.

InterBridge

No reviews yet

A bridge mod that enables logical interaction and compatibility between different Minecraft mods.

Bug Fixes
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
intermod-bridge-1.1.0.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

InterBridge

InterBridge is a lightweight compatibility mod that connects the mechanics of different mods so they interact logically with each other.

The mod works as a collection of independent compatibility bridges.
Each bridge activates only if the required mods are installed, so you don't need to install every supported mod.

No core mechanics are replaced — InterBridge simply links existing systems together.


Compatibility Bridges

Seasonal changes influence Weather2 storms.

  • Spring increases rain frequency.

  • Summer increases the chance of tornadoes and severe storms.

  • Autumn keeps weather close to neutral.

  • Winter suppresses tornadoes and strong storms.


Ice and Fire (CE / Classic) + Weather2

Lightning dragon eggs can progress their hatching during Weather2 rainstorms, not only vanilla rain.

A safe precipitation check is used to avoid the known Weather2 2.8.3 storm crash issue.


undefined

Ice and Fire (CE / Classic) + Serene Seasons

Dragon eggs now react to seasons.

  • Fire eggs progress better during warm seasons in fire conditions

  • Ice eggs freeze faster during winter when placed in water

  • Lightning eggs receive seasonal bonuses during rainy conditions


Weather2 + Biomes O' Plenty + Terralith

Biome climate affects storm behavior.

  • Wet / jungle / swamp biomes favor rain storms

  • Hot dry biomes increase tornado probability

  • Cold or snowy biomes suppress tornadoes

  • Mountain biomes slightly intensify storms


undefined

MoCreatures + Serene Seasons + Weather2

Only new natural spawns from MoCreatures are affected.

Seasonal behavior:

  • Winter reduces insects, reptiles, and warm-climate creatures

  • Summer reduces cold-climate creatures

  • Autumn slightly reduces insects

Weather effects:

  • Rain and storms reduce insects, small land animals, and some birds.

Already spawned or tamed creatures are never modified or removed.


WTHIT / Waila Tooltips + Ice and Fire

Adds tooltip information for dragon eggs and dragons.

Displayed info may include:

  • Dragon type

  • Egg growth stage

  • Incubation status

  • Owner (if detectable)


Cataclysm + Biomes O' Plenty

Expands Cataclysm structure biome pools using datapack tags so structures can generate in Biomes O' Plenty biomes, not just vanilla ones.


Epic Fight + Ice and Fire CE

Adds a compatibility patch for Epic Fight.

Fixes include:

  • Prevents crashes caused by the legacy IceAndFireCompat expecting the classic mod while CE is installed

  • Safely recognizes CE dragons

  • Adds a client armor layer patch for CE / Uranus armor, preventing Epic Fight’s problematic armor bake path

MineColonies + Ice and Fire Bridge

InterMod Bridge includes built-in compatibility between MineColonies and both versions of Ice and Fire:
- the original Ice and Fire
- Ice and Fire Community Edition (CE)

This integration lets MineColonies guards work together with supported tamed Ice and Fire companions without requiring the separate `IceFireColonies` mod.

Features

- Adds a Command Baton item
- Lets you assign supported tamed Ice and Fire creatures to MineColonies guards
- Assigned companions can follow their guard
- Companions can assist their guard against hostile targets
- Guards can store an overwatch position
- Guard-companion assignments are saved with the world
- Works with both legacy Ice and Fire and Ice and Fire CE

Supported Companions

The bridge currently supports:
- Dragons
- Amphitheres
- Pixies

How To Use

1. Craft or obtain the Command Baton
2. Sneak-right-click a MineColonies guard to select them
3. Right-click a tamed supported Ice and Fire creature you own to assign it
4. Optionally right-click a block to set an overwatch position for the selected guard

Important

- You do not need to install `IceFireColonies` together with InterMod Bridge
- If you use InterMod Bridge 1.0.3+, remove the separate `IceFireColonies` mod to avoid duplicate logic and conflicts
- This bridge only activates when the required mods are present
- If MineColonies or Ice and Fire is missing, InterMod Bridge will simply skip this compatibility layer


What This Mod Does NOT Do

InterBridge intentionally avoids intrusive changes.

The mod:

  • ❌ does not require installing all supported mods

  • ❌ does not modify other mod jar files

  • ❌ does not despawn or modify tamed creatures

  • ❌ does not change already generated chunks

  • ❌ does not replace core mechanics of other mods

It only connects them together.


Stability Notes

  • Supports both Ice and Fire branches

    • Ice and Fire Classic

    • Ice and Fire CE

    • Weather2 includes additional safeguards due to known issues in 2.8.3

ChangeLog 1.1.0

Added
- Added Ice and Fire equipment compatibility for MineColonies guards and workers

Changed
- MineColonies can now use supported Ice and Fire weapons, bows, tools, and armor if those items are already available
- This integration does not add crafting support for Ice and Fire gear

ChangeLog 1.0.3

InterBridge 1.0.3

Added
- Added built-in MineColonies + Ice and Fire integration
- Added Command Baton item for assigning Ice and Fire companions to MineColonies guards
- Added guard companion persistence and overwatch position saving
- Added companion follow/target support for assigned guards
- Added support for both original Ice and Fire and Ice and Fire CE

Changed
- Integrated the former IceFireColonies functionality directly into InterMod Bridge
- Updated mod metadata and description to reflect the new MineColonies compatibility layer

Notes
- You can now remove the external icefirecolonies mod when using InterMod Bridge 1.0.3

ChangeLog 1.0.2

InterBridge 1.0.2

Changed
- Added a nearby dangerous storm cap with a default limit of 1 per player

Fixed
- Fixed excessive tornado clutter in the sky
- Fixed extra nearby storm visuals lingering instead of being properly removed

ChangeLog 1.0.1

InterBridge 1.0.1

Added
- Added `/intermodbridge reload` to reload the common config from disk without a full restart
- Added a Forge permission node for the reload command: `seasonalweatherbridge.command.reload`
- Added a soft per-player nearby storm cap to reduce local Weather2 storm stacking

Changed
- Reduced the default storm aggression profile
- Lowered summer tornado and high-wind escalation defaults
- Reduced hot/dry biome and mountain storm escalation strength
- Increased storm tuning intervals to make weather progression less aggressive

Fixed
- Added a safer Weather2 precipitation fallback to avoid server crashes caused by WeatherObjectParticleStorm casting issues
- Added config reload support for common settings through the new command

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works