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InterBridge
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A bridge mod that enables logical interaction and compatibility between different Minecraft mods.
Addresses and fixes known bugs and issues.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
InterBridge
InterBridge is a lightweight compatibility mod that connects the mechanics of different mods so they interact logically with each other.
The mod works as a collection of independent compatibility bridges.
Each bridge activates only if the required mods are installed, so you don't need to install every supported mod.
No core mechanics are replaced — InterBridge simply links existing systems together.
Compatibility Bridges

Seasonal changes influence Weather2 storms.
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Spring increases rain frequency.
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Summer increases the chance of tornadoes and severe storms.
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Autumn keeps weather close to neutral.
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Winter suppresses tornadoes and strong storms.

Ice and Fire (CE / Classic) + Weather2
Lightning dragon eggs can progress their hatching during Weather2 rainstorms, not only vanilla rain.
A safe precipitation check is used to avoid the known Weather2 2.8.3 storm crash issue.
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Ice and Fire (CE / Classic) + Serene Seasons
Dragon eggs now react to seasons.
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Fire eggs progress better during warm seasons in fire conditions
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Ice eggs freeze faster during winter when placed in water
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Lightning eggs receive seasonal bonuses during rainy conditions

Weather2 + Biomes O' Plenty + Terralith
Biome climate affects storm behavior.
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Wet / jungle / swamp biomes favor rain storms
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Hot dry biomes increase tornado probability
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Cold or snowy biomes suppress tornadoes
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Mountain biomes slightly intensify storms
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MoCreatures + Serene Seasons + Weather2
Only new natural spawns from MoCreatures are affected.
Seasonal behavior:
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Winter reduces insects, reptiles, and warm-climate creatures
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Summer reduces cold-climate creatures
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Autumn slightly reduces insects
Weather effects:
- Rain and storms reduce insects, small land animals, and some birds.
Already spawned or tamed creatures are never modified or removed.
WTHIT / Waila Tooltips + Ice and Fire
Adds tooltip information for dragon eggs and dragons.
Displayed info may include:
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Dragon type
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Egg growth stage
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Incubation status
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Owner (if detectable)
Cataclysm + Biomes O' Plenty
Expands Cataclysm structure biome pools using datapack tags so structures can generate in Biomes O' Plenty biomes, not just vanilla ones.

Epic Fight + Ice and Fire CE
Adds a compatibility patch for Epic Fight.
Fixes include:
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Prevents crashes caused by the legacy IceAndFireCompat expecting the classic mod while CE is installed
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Safely recognizes CE dragons
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Adds a client armor layer patch for CE / Uranus armor, preventing Epic Fight’s problematic armor bake path

MineColonies + Ice and Fire Bridge
InterMod Bridge includes built-in compatibility between MineColonies and both versions of Ice and Fire:
- the original Ice and Fire
- Ice and Fire Community Edition (CE)
This integration lets MineColonies guards work together with supported tamed Ice and Fire companions without requiring the separate `IceFireColonies` mod.
Features
- Adds a Command Baton item
- Lets you assign supported tamed Ice and Fire creatures to MineColonies guards
- Assigned companions can follow their guard
- Companions can assist their guard against hostile targets
- Guards can store an overwatch position
- Guard-companion assignments are saved with the world
- Works with both legacy Ice and Fire and Ice and Fire CE
Supported Companions
The bridge currently supports:
- Dragons
- Amphitheres
- Pixies
How To Use
1. Craft or obtain the Command Baton
2. Sneak-right-click a MineColonies guard to select them
3. Right-click a tamed supported Ice and Fire creature you own to assign it
4. Optionally right-click a block to set an overwatch position for the selected guard
Important
- You do not need to install `IceFireColonies` together with InterMod Bridge
- If you use InterMod Bridge 1.0.3+, remove the separate `IceFireColonies` mod to avoid duplicate logic and conflicts
- This bridge only activates when the required mods are present
- If MineColonies or Ice and Fire is missing, InterMod Bridge will simply skip this compatibility layer
What This Mod Does NOT Do
InterBridge intentionally avoids intrusive changes.
The mod:
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❌ does not require installing all supported mods
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❌ does not modify other mod jar files
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❌ does not despawn or modify tamed creatures
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❌ does not change already generated chunks
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❌ does not replace core mechanics of other mods
It only connects them together.
Stability Notes
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Supports both Ice and Fire branches
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Ice and Fire Classic
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Ice and Fire CE
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Weather2 includes additional safeguards due to known issues in 2.8.3
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ChangeLog 1.1.0
Added
- Added Ice and Fire equipment compatibility for MineColonies guards and workers
Changed
- MineColonies can now use supported Ice and Fire weapons, bows, tools, and armor if those items are already available
- This integration does not add crafting support for Ice and Fire gear
ChangeLog 1.0.3
InterBridge 1.0.3
Added
- Added built-in MineColonies + Ice and Fire integration
- Added Command Baton item for assigning Ice and Fire companions to MineColonies guards
- Added guard companion persistence and overwatch position saving
- Added companion follow/target support for assigned guards
- Added support for both original Ice and Fire and Ice and Fire CE
Changed
- Integrated the former IceFireColonies functionality directly into InterMod Bridge
- Updated mod metadata and description to reflect the new MineColonies compatibility layer
Notes
- You can now remove the external icefirecolonies mod when using InterMod Bridge 1.0.3
ChangeLog 1.0.2
InterBridge 1.0.2
Changed
- Added a nearby dangerous storm cap with a default limit of 1 per player
Fixed
- Fixed excessive tornado clutter in the sky
- Fixed extra nearby storm visuals lingering instead of being properly removed
ChangeLog 1.0.1
InterBridge 1.0.1
Added
- Added `/intermodbridge reload` to reload the common config from disk without a full restart
- Added a Forge permission node for the reload command: `seasonalweatherbridge.command.reload`
- Added a soft per-player nearby storm cap to reduce local Weather2 storm stacking
Changed
- Reduced the default storm aggression profile
- Lowered summer tornado and high-wind escalation defaults
- Reduced hot/dry biome and mountain storm escalation strength
- Increased storm tuning intervals to make weather progression less aggressive
Fixed
- Added a safer Weather2 precipitation fallback to avoid server crashes caused by WeatherObjectParticleStorm casting issues
- Added config reload support for common settings through the new command
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