Invariable Paintings
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Turns paintings into collectibles. They are harder to obtain, and remember which variant they are when dropped.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Invariable Paintings
⚠️ Invariable Paintings v1/v2🟢 (pre-MC1.21.2) and v3🔴/v4🔵 (post-MC1.21.2) have different mechanics regarding CITs. ⚠️
Overview
Turns each painting variant into its own item. When a painting is broken, it will drop the variant-locked item instead of the blank one. No new item type was added to the game, variant-locked items work the same as the ones available in the vanilla creative menu.
Empty paintings can no longer be placed, but filled ones can be found in various places.
Environment:
Core functionalities are fully server-side.
🔴🔵 Post-1.21.2, client-side is strictly optional, containing only minor cosmetic changes to the tooltip. Vanilla clients only need a resource pack for CITs to work.
🟢 Pre-1.21.2 client-side installation is optional, but recommended, because vanilla clients have no options for CITs.
Optional dependencies:
- [Server-side] Patched is needed in order to add paintings to loot tables without completely overwritting them. Without it, paintings will only be available via trading.
- [Client-side] Variants-CIT is an alternative to vanilla CIT system. This mod is not required at all for painting CITs to work, but but on v3+🔴🔵, it is helpful when working with modded paintings: it uses a resource format that is less redundant than vanilla, and it handles missing models more gracefully.
Obtaining paintings
The built-in data packs contain several tags at /data/invarpaint/tags/painting_variant/exclusive*.json, which dictate where each variant can be found. Variants that are absent from the global exclusive tag can be found everywhere.
Trading
Filled paintings can be bought from Master Shepherds and Wandering Traders. Shepherds no longer sell variantless paintings, but will now require one in their pricing.
The elemental paintings are exclusive to the Wandering Trader, and a few haphazardly chosen others are exclusive to the villagers. Modded paintings will be available to both by default.
Looting
This feature requires Patched.
Filled paintings can be found inside many naturally generated chests, suspicious soils, and while fishing. Some paintings are exclusive to certain location; for example, the Wither painting can only be found in the nether. Modded paintings will be available in most locations by default.
The loot tables are provided as a built-in datapack which can be disabled. Without the datapack, all location-exclusive paintings will instead be available via trading.
Inventory Icons
Pre-1.21.2 (v2🟢)
With the mod installed client-side, item textures will be searched for at /assets/<namespace>/textures/item/painting/<variant>.png, based on the painting variant's ID.
Paintings that lack a custom icon will fall back to a generic built-in one, instead of using the missing model.
(If you are familiar with Variants-CIT, this is the same mechanics as its painting_variant module. Invarpaint is kind of the predecessor to Variants-CIT. Invarpaint's CIT logic was removed in v3, and fully relegated to Variants-CIT.)
Vanilla Clients with Vanilla paintings (v3/v4🔴🔵)
The associated texture pack uses purely vanilla mechanics to display the correct painting, and requires no action be taken. However, this pack will only work for vanilla paintings; modded paintings will use a generic texture.
Vanilla clients with modded painting
There are two ways to support modded paintings on vanilla clients:
Stateless (v4🔵, MC 1.21.5)
The vanilla format for CITs unfortunately needs all variants listed in a single monolithic file. In order to add custom painting textures, you will need to directly modify the provided resource pack, so that /assets/minecraft/items/painting.json references your custom models.
This method leaves the item stack themselves are unchanged.
item_model component (v3/v4🔴🔵)
This feature can be enabled with the command: /invarpaint config server.item_model true.
This will set the item_model component of painting items to <namespace>:painting/<path>, based on the painting's ID. You can provide your own models in a separate pack, but painting variants with no custom model will show up as a missing models.
Modded clients with modded paintings. (v3/v4🔴🔵)
If keeping your clients vanilla is not a concern, an easier way to handle paintings is to have them install Variants-CIT. Invarpaint's resource pack already contains the configuration file required to make Variants-CIT work, so all you'll need is to provide your custom textures at /assets/<namespace>/textures/item/painting/<variant>.png, and can do so in a separate pack.
With this, painting variants that lack a custom texture will use a built-in generic texture.
This is similar to V2🟢's own CIT logic.
Miscellaneous changes
Server-side
- Creative players can pick a painting's variant by holding Ctrl.
- Adds a new loot function
invarpaint:lock_variant_randomly. - Placement of variant-locked paintings in tight spaces is more forgiving. (Vanilla would require targeting one specific block.)
- Shows a warning when trying to place a painting in a space that is too small.
- Fixes MC-257133, whereby failing to place a painting causes an inventory desync, causing the client to believe it has consummed the item.
Client-side
- Slightly reworked the tooltip for painting items. The painting title appears in the item name, and the author appears on the same line as the size.
Related mods
Collector's Stockbook
Keep your painting collection neatly packed inside a single stack.
No Kebab
Prevents accidentally uninstalled custom paintings from being removed from the world.
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