Inventory Saver

Quick rating

Inventory Saver

No reviews yet

save your [[inventory]] with just one command.

Storage & Organization
Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.8+mod
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

pd

About Me

This datapack adds the ability to save your minecraft inventory in a "storage-based" system using /trigger commands!. Refer to this video for usage guide.

  • Supported for versions 1.20.2+

Features

Infinite Cloud Storage

Inventories are stored in "vaults" and theoretically the number of "vaults" possible in minecraft is infinite! You can also change your vault's name from default ("'s vault #" to whatever you want!)

Multiplayer-Friendly, SMP-Friendly!

You can use this datapack in your private servers. Each player can only access their own inventory. This datapack should work in any and all dimensions so you should be able to pair them with other datapacks.

Performance-Efficient!

This datapack only uses its tick.mcfunction looping files to configure the /trigger commands. All in all, it shouldn't consume memory and ticks.

Commands

The datapack has two commands.

  • inv-Save
  • inv-Withdraw

inv-Save

/trigger inv-Save

This command takes your current inventory, and stores it in a vault having unique "vault-id" and a "vault-name" that is defaulted to the player's name. This vault-name can be changed by clicking on the tellraw text "change name?" that is sent to the player when their inventory is successfully saved. The player will then be given a book which they can rename and drop to set the name of the vault.

inv-Withdraw

/trigger inv-Withdraw

This command will dig through the database to find vaults owned by the player who ran this command. It will present them in form of a list to the player in the chat, with the options to withdraw and change the vault's name. If the player chooses to withdraw, that vault will be deleted and it's contents will be transferred to the player. NOTE: IF THE PLAYER ALREADY HAS SOME ITEMS, THEY WILL GET STORED IN ANOTHER VAULT BEFORE THEY RECEIVE THE WITHDRAWN VAULT. If the player decides to change the name, then they will then be given a book which they can rename and drop to set the name of the vault.

inv.saver:uninstall

/function inv.maker:uninstall

This command will delete all the scoreboards & storages WITHOUT WARNING. This command must be administered responsibly.

Screenshots

Gallery

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~3,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works