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Inventula
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A small Vanilla+ style automation mod
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features content that solely expands on Vanilla mechanics and gameplay.
Features machines that process raw materials or automation processes.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Inventula
This mod adds 3 blocks and 1 item, all of which add more opportunities for automation in a Vanilla+ environment, whilst also trying not to be too overpowered. (pictures coming soon)
Super Dispenser
Crafting recipe:

This block does almost all* of what the ordinary dispenser does, except it can fire items further and more accurately. When fired, the items cannot be picked up until they hit a block/fluid/entity, and once it does additional behaviours may occur, depending both on what was hit and what item was fired.
This is the list of behaviours currently implemented:
Breaking blocks with the right tools. By default, this is all blocks preferentially broken by axes, pickaxes or shovels. Other mods may add additional tool types. This costs durability on the tool. (For blocks which aren't preferentially broken by any tool, a stick is used instead. The stick is not consumed.)
Placing blocks and crops on farmland. This should work for most modded crops, depending on how they are implemented.
Tilling blocks.
Putting items into blocks with item storage if they are hit. (Can be turned off in server configs)
Bonemealing crops (at range)
Picking up fluids (at range)
Filling bottles (at range)
Harvesting from beehives (at range)
Dealing damage with all items, except those that do other things when colliding with entities:
Shearing sheep (at range)
Milking cows (at range)
*except for equipping armour, placing boats/minecarts and placing armour stands. All are planned to be implemented, if I get around to it.
Crafting Dropper
Crafting recipe:

This block accepts items from hoppers and other item transportation systems, and when given a redstone signal drops the result of a crafting operation in front of it. Like a Vanilla dropper, if an item storage block is in front of it, the item will be placed in it instead. The crafting operation performed depends on the order on which the items are inserted. These items can be seen on the face opposite the items come out, and each slot accepts only one of each item. You can mask slots by right clicking them with an empty hand, which will stop any further items from entering that slot, and you can clear the dispenser by shift right clicking with an empty hand.
Pictures:

A picture of the back side of the crafting dropper

Each slot holds only one item, and enters from left to right and from top to bottom.

All the slots of this crafting dropper are masked. This means no items will be able to enter.

An example of a completed recipe.

After a redstone signal is given (hidden here), the item is crafted! Note the masked slots stay after the crafting operation is finished.
Eternal Spawner and Eternal Eye
The eternal spawner acts exactly like a Vanilla spawner, except that the requirement for a player to stay in range is removed and it can now be disabled by applying a redstone signal. Note that the normal light requirements still do apply, and the spawner still has to be chunkloaded.
This block is obtained by crafting an eternal eye and right clicking with it on a vanilla spawner. The resulting eternal spawner will retain all of the properties of the vanilla one, including custom NBT.
Crafting recipe for eternal eye (shapeless):

This mod was created for the MMD modjam.
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