InvincibleTimeManager
No reviews yet
Creates and manages a datapack tag that removes invulnerability time for selected damage types.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
# InvincibleTimeManager
Minecraft 1.19.4 Fabric mod that creates and manages a generated datapack for the `minecraft:bypasses_cooldown` damage type tag.
## Commands
```mcfunction
/InvincibleTimeManager
/InvincibleTimeManager Version
/InvincibleTimeManager help
/InvincibleTimeManager reset
/InvincibleTimeManager add <damage_type>
/InvincibleTimeManager delete <damage_type>
/InvincibleTimeManager list
/InvincibleTimeManager Reload
```
The lowercase alias `/invincibletimemanager` is also registered.
## Generated Files
World datapack:
```text
<world>/datapacks/invincibletimemanager/
pack.mcmeta
data/minecraft/tags/damage_type/bypasses_cooldown.json
```
Damage type cache:
```text
.minecraft/moddata/invincibletimemanager/damage_types.json
```
📦 Invincible Time Manager
Control invincibility frames (cooldown) for each damage type in Minecraft
📖 Overview
Invincible Time Manager is a Fabric mod that allows players to control the invincibility time (cooldown / i-frames) applied after taking damage.
This mod works by modifying the minecraft:bypasses_cooldown tag,
allowing specific damage types to bypass or respect invincibility
frames.
⚙️ Features
- Control invincibility per damage type
- Automatic datapack generation
- Real-time reload support
- Lightweight Fabric-only mod
- Command-based configuration system
- Internal cache system
🧠 How It Works
Minecraft uses the bypasses_cooldown tag.
Damage types inside this tag: → Ignore invincibility frames
This mod dynamically edits that tag via datapacks.
📂 Generated Files
Datapack Location
<world>{=html}/datapacks/invincibletimemanager/
Files
- pack.mcmeta
- data/minecraft/tags/damage_type/bypasses_cooldown.json
Cache
.minecraft/moddata/invincibletimemanager/damage_types.json
🕹️ Commands
/invincibletimemanager /invincibletimemanager version
/invincibletimemanager help /invincibletimemanager reset
/invincibletimemanager add <damage_type>{=html} /invincibletimemanager
delete <damage_type>{=html} /invincibletimemanager list
/invincibletimemanager reload
⚠️ Notes
- Can significantly affect gameplay balance
- Test before using in multiplayer
- Some damage types may behave differently depending on version
🧪 Example
/invincibletimemanager add minecraft:lava
🧾 Compatibility
- Minecraft: 1.19.4
- Loader: Fabric
- Environment: Singleplayer
🐞 Known Issues
- Duplicate commands may exist (no functional impact)
- Some errors may not appear in logs
📜 License
CC0-1.0
👤 Author
Kuyosep
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources