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Iourus Economy
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Iourus Economy transforms Minecraft with a coin-based economy, redesigned villager trades, and a dynamic market where prices change with supply and demand, making trading, resources, and commerce a meaningful part of progression.
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💰 Iourus Economy
Trade, produce, and adapt to an economy where resources have real value.
Iourus Economy transforms Minecraft's traditional trading system into a deeper economy built around coins, redesigned villager trades, and a dynamic market driven by supply and demand.
Emeralds are no longer the center of commerce. Resources become valuable commodities, prices can change, and trading becomes an important part of survival and progression.
🌍 Features
🪙 Coin-Based Economy
Replace emerald-based commerce with a proper currency system.
The economy uses three main coin tiers:
Copper Coins
Silver Coins
Gold Coins
Each denomination represents increasingly valuable transactions, creating a currency system suitable for everything from everyday goods to extremely valuable items.
🏘️ Redesigned Villager Trading
Villager professions have been reworked around the new economy.
Instead of relying on Minecraft's traditional emerald trades, villagers buy and sell goods using coins.
Farmers, fishermen, blacksmiths, librarians, butchers, masons, clerics, and other professions become part of a connected economic system where their goods have monetary value.
📈 Dynamic Market
Prices don't have to remain static forever.
The market can react to supply and demand, allowing the value of resources to change as players interact with the economy.
Sell large quantities of a resource and its market conditions can change.
This encourages players to adapt instead of relying permanently on a single profitable item.
⛏️ Resource-Based Economy
Mining, farming, hunting, fishing, crafting, and exploration all become potential economic activities.
Raw materials form the foundation of the market, while processed goods and equipment derive their value from the resources required to produce them.
The goal is to create an economy where obtaining resources actually matters.
⚒️ Rebalanced Valuable Resources
Iourus Economy is designed to give greater control over how wealth enters the world.
Valuable materials such as gold are integrated into the broader economic progression instead of simply
Commands
Iourus Economy includes several commands designed for server administration, economic testing, and debugging.
Main command:
/iouruseconomy
Available subcommands:
/iouruseconomy price <item>— Displays an item's base price and current market price./iouruseconomy market <item>— Shows detailed market information, including current and previous prices, buy/sell prices, supply, demand, daily transactions, and price changes./iouruseconomy sell <item> <amount>— Simulates a sale to test its effect on the market./iouruseconomy buy <item> <amount>— Simulates a purchase to test market demand./iouruseconomy nextday— Forces the economy to process a new economic day and update market prices./iouruseconomy audit— Runs an economic audit to detect potentially exploitable crafting and selling loops./iouruseconomy givemoney <amount>— Gives currency for testing purposes./iouruseconomy takemoney <amount>— Removes currency for testing purposes./iouruseconomy money— Displays the player's current currency balance.
Administrative and debugging commands are permission-restricted to prevent regular players from manipulating the server economy.
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