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Iron Generators
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Adds various generators, ranging from Stone to Netherite, that produce power!
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Adds extra features or content to an existing mod.
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Runs entirely on the server. Also works in singleplayer.
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Now, after almost four years, I’ve returned to my mods. Instead of simply updating them, I’ve decided to recreate most of them from the ground up to better fit the modern, polished style of Minecraft modding.
I also have a lot of new ideas for my collection of mods, and it turns out that Iron Generators has gained over 4 million (!) downloads over the past few years. 10 million in total for complete collection! That’s absolutely incredible, and I can’t thank you all enough! 😁
With that in mind, I felt that this mod deserved an overhaul more than anything else.
For 1.21.1, 26.1.2, and newer, the collection of generators has been reduced slightly to focus on quality and better balancing. The energy unit is Forge Energy (FE), while the fluid unit is millibuckets (mB).
- Stone Generator
- Iron Generator
- Gold Generator
- Diamond Generator
- Emerald Generator
- Crystal Generator
- Obsidian Generator
- Copper Generator
- Netherite Generator
Additionally, the following modded generators are included for modpack integration:
- Allthemodium
- Vibranium
- Unobtainium
More modded generators may be added in the future. Modded generators need custom crafting recipes. For every generator, there are upgrades available from the lower tiers.
It also felt like this new version needed a bit more customization, so Augments are now part of the generator ecosystem as well. The following augments are currently available:
- Speed
- Efficiency
- Overdrive
While the first two are fairly self-explanatory, Overdrive introduces a new mechanic that requires a bit of redstone control logic to overclock your generator. It can multiply your power output several times over, but pushing it too far can cause the generator to explode!
How fun is that? 😄
As with previous versions, the energy output, augment effects, and various other settings can be adjusted through the configuration file. While I’ve aimed to make the default values well-balanced, you can always tweak the outputs to better suit your playstyle or the balance of your modpack.
The configuration file can be found at config/irongenerators.toml
As always, you can send me feedback through the comments or private messages. I’ll be keeping a closer eye on them from now on and will do my best to respond to your feedback and suggestions!
Latest Update
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Added Mekanism Generators (Bronze, Copper, Lead, Osmium, Refined Obsidian,Steel & Tin)
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Added Applied Energistics 2 Generators (Certus & Skystone)
The "More Generators" - Mod adds brand new Generators to the game! They consume any kind of fuel with a burn tick time.
The lowest generator is the Stone generator with an efficiency of 50%. Here is a table of these Generators:
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Stone Generator: 50% efficiency; running at 15Fe/t
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Iron Generator: 80% efficiency; running at 24Fe/t
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Gold Generator: 100% efficiency; running at 30Fe/t
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Diamond Generator: 140% efficiency; running at 42Fe/t
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Obsidian Generator: 150% efficiency; running at 45Fe/t
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Netherite Generator: 200% efficiency; running at 60Fe/t
So it's very simple to craft these with some diamonds and obsidian, but this mod should be easy for newcommers or an fast possibility for low energy production.
Inspired by More Furnaces!
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