Islands In The Sky

Quick rating

Islands In The Sky

No reviews yet

A server side mod for multiplayer Skyblock servers.

No Theme
World Gen Improvements
Small Group & Co-op Play
Server Utility
Mod Loaders
Forge
Minecraft
1.12

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
islandsinthesky-1.5.2.3.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Islands in the sky adds a new world generation type (imaginatively named: SkyIsland).  This is a void world, appropriate for playing skyblock worlds.  Spawn starts as a 5x5 grass square, on top of a bed of hardened clay.  Each island is 320x320 blocks, with a 32 block buffer space between islands, and these values can be changed in the config file.

To set Islands In The Sky to be the world generator used by a server, you need to edit the server.properties file, and set "level-type=skyisland", after which, you will probably need to delete the world folder to regenerate the world as a void world.

Islands In The Sky adds five commands.  /island (or /is), /spawn, /invite, /accept, /setisland, and /abandon.  /Island will take you to (and create, if necessary) your own private island, and /spawn will return to you spawn for easy interaction with your servermates.  /spawn is not created if another forge mod already adds it. (Not sure how this will interact with the various bukkit mods.)  /invite and /accept are used to share islands between players.  Hopefully the uses are obvious.  /setisland has two uses, if you're an op, you can use /setisland <playername> to set their island location to their current location, regular players can use /setisland with no arguments to set where they'll teleport when they use /island anywhere within the space of that island.  /abandon will abandon your island.  If you are the owner of the island, it will be deleted (Slowly, over the next several ticks so as not to cause lag), and your inventory will be cleared, along with the inventory in your Vanilla enderchest.

Islands In The Sky will also give you a starting inventory when you create your island, currently it is 64 bonemeal, and 4 oak saplings, this is configurable in the config file.

A configuration has been added that allows protection of islands, it is disabled by default.  When it is on, you cannot break or place blocks in the overworld, unless you're on your island (or you're op...)

Additionally, a configuration has been added to allow you to set the Nether to be a void, it defaults to off.  When it is enabled, the nether will be a complete void.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~12,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works