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ISS: Additional Spells
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More combat, utility, and traversal spells across all schools of Iron's Spells 'n Spellbooks
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More Magic. More Possibilities.
ISS: Additional Spells is an expansion for Iron's Spells 'n Spellbooks focused on expanding what each school of magic can actually do.
Rather than simply adding more ways to deal damage, Additional Spells introduces new utility, traversal, support, control, and combat options designed to feel like natural extensions of the existing spell schools.
Swap places with an enemy using Ender magic. Electrify a body of water with Lightning. Sacrifice your own health to empower Blood magic. Create paths with Ice, manipulate enemies with Eldritch magic, support allies with Holy spells, and much more.
Built to Feel Like Part of ISS
The goal is simple: fill gaps in the existing schools without replacing the spells that already make Iron's Spells 'n Spellbooks great.
New spells are designed around the identity of their school and use Iron's Spells 'n Spellbooks and vanilla Minecraft assets wherever possible, helping them fit naturally alongside the base mod.
This is only the beginning. Future updates will continue expanding each school with new kinds of magic, with a particular focus on giving every school meaningful options both inside and outside of combat.
Current Spells
Nature
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Nature’s Bounty — AoE bonemeal for nearby plants.
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Pollen Cloud — Creates a yellow cloud that debuffs enemies.
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Call of the Wild — Nearby animals temporarily fight for you.
Fire
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Combustion — Delayed explosion centered on a target.
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Conflagration — Fire that spreads between enemies.
Ice
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Ice Bridge — Creates a temporary ice path.
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Frozen Ground — Creates slippery frozen terrain.
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Ice Prison — Traps a target in breakable ice.
Lightning
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Electrify Water — Electrifies water, damaging creatures inside.
Blood
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Blood Sacrifice — Converts health into mana.
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Life Tap — Trades health for increased Spell Power.
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Blood Mark — Killing the marked target heals you.
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Hemorrhage — Target takes damage while moving.
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Shared Wounds — Redirects some damage you take to a target.
Holy
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Purify — Removes negative status effects.
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Turn Undead — Forces nearby undead to flee.
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Consecrate — Holy area that harms undead and aids allies.
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Martyr’s Gift — Sacrifice health to massively heal an ally.
Ender
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Swap — Swap positions with a target.
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Ender Banishment — Temporarily removes a target from the battlefield.
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Spatial Anchor — Prevents teleportation in an area.
Eldritch
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Madness — Makes a target attack unpredictably.
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Dread — Causes nearby creatures to flee.
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Unmake — Deals massive damage to summoned creatures.
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Unstable Magic — Target takes damage when casting spells.
Requires Iron's Spells 'n Spellbooks.
Additional Spells is designed as an ongoing expansion, with more spells and new uses for every school planned for future updates.
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