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Item Get! Antique

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Item Get! Antique

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This mod is a Minecraft 1.12 port of Item Get! Item Get! is a Minecraft mod that can pop up instructions to guide players when they trigger certain conditions.

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Minecraft

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Mod
Latest Version
item-get-antique-1.0.0.jar
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Description

Item Get! Antique

Item Get! Antique is a configurable reminder mod for Minecraft 1.12.2 on Forge. Inspired by Nintendo's item acquisition presentation in The Legend of Zelda: Breath of the Wild, it lets modpack authors create cinematic first-time and milestone notifications through an in-game visual editor.

This repository contains the Minecraft 1.12.2 Forge port of Item Get!. The original Minecraft 1.20.1 Forge edition is maintained in Item-Get-Forge, while the NeoForge 1.21.1 edition is maintained in Item-Get-NeoForge with separate releases.

Features

  • Item acquisition and entity kill counters
  • Health, hunger, effect, weather, time, biome, structure, dimension, death, and advancement triggers
  • Optional GameStages gained/lost and CraftTweaker-scripted event triggers
  • Custom title, description, icon, sound, and singleplayer pause behavior
  • Creative-tab item picker with full item NBT, including potion and enchanted-item variants
  • Built-in, vanilla, modded, and user-provided sound selection
  • External MP3 and OGG sound support
  • Searchable selection lists and batch reminder management
  • Per-player progress preserved across death, End return, logout, and rule edits
  • Immersive and do-not-disturb presentation modes with toast notifications, unread knowledge tracking, and a persistent handbook
  • Code-drawn or external-image backgrounds and inline images with click-to-preview and mouse-wheel zoom
  • Chinese and English localization

Usage

Bind the reminder manager key in Minecraft's controls screen or run /itemgetantique manager to open the manager. The manager is editable by operators in multiplayer. Triggered knowledge can be viewed through the inventory handbook button, a separately bindable handbook key, or /itemgetantique handbook. The reminder close and interaction key defaults to R; all three keys can be changed in Minecraft's controls screen.

Reminder rules are saved globally in config/item_get_antique/rules.json, so modpack authors can create them once and have them apply to every world. Per-player trigger progress is still stored per world/player.

Custom MP3 and OGG sounds can be placed in:

config/item_get_antique/sounds

External PNG, JPG, and JPEG images used for the window background or [addicon:name] inline content can be placed in:

config/item_get_antique/images

Name the background image background. External images are loaded at startup and can be reloaded together with the client display configuration by running /itemgetantique reloadimages.

With CraftTweaker installed, scripts can trigger a matching named reminder through the IPlayer ZenMethod:

player.IGAtrigger("event name");

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