InfiniteItems
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Two items will give you one upgraded item.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
This mod adds an Infinicraft-style item fusion system to Minecraft (Fabric 1.21.1).
When a player drops two items on the ground, the mod detects the pair and, after a short delay, combines them into a new item.
How it Works
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The player drops a first item.
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The player drops a second item nearby.
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If both items remain on the ground and are within the configured distance, the mod:
- Consumes 1 unit of each item,
- Calculates the fusion result using internal rules,
- Spawns the resulting item in the middle, with particles and sound,
- Shows a HUD/message to the player and can optionally broadcast the fusion to the server.
Result Logic
The fusion result is calculated in the following order:
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Exact recipes: predefined combinations always take priority
(e.g. coal + stick = torch). -
Smart progression rules: when combining materials with tools or armor, the system attempts to generate a coherent upgrade toward higher-tier gear.
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Rare pool: with enough fusion level, there is a chance to roll a rare vanilla item (elytra, nether star, trident, etc.).
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Deterministic fallback: if no rule applies, the mod still returns a valid vanilla item in a stable and deterministic way
(the same pair usually produces the same result).
Fusion Levels
Every item created through fusion can carry a Level (L) and a Maximum (Max).
- Chaining fusions using already-fused items increases the level.
- Higher levels increase the probability of rare results.
- If a fusion attempt exceeds the allowed maximum, the item breaks and is consumed, preventing infinite risk-free progression.
Balance
The system is able to output all vanilla items and blocks, but is balanced to avoid constant block flooding:
- Weighted fallback results
- Items are favored over blocks
- Rare items remain rare
👨💻 Authors & Credits
- Developer:
srmast3r_(SrMaster) - Twitter/X: @SrMaster
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