Mod
[IU] Additions
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Additional content for Industrial Upgrade
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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IU Additions is an addon for Industrial Upgrade.
Integrations: DivineRPG, Forestry, AstralSorcery, CraftTweker, PowerUtilities;
CraftTweaker documentation can be found in the repository.
Tweaks: configurable upgrade modules, weapons, armors, machines;
Tweaks expect you to change the values in the config to the ones you want, by default there is little to no change.
Auto Hunter Boss Support
Correct LootTable example: repo
Draconic Evolution Integration:
New Converters:
DE converters require Draconic Evolution and PowerUtilities[IU] to be installed.
Draconic Energy Shield module for Nano, Advanced Nano, Quantum and Spectral armor sets. You can install up to 4 modules into a piece of armor.
You can install up to 4 modules into a piece of armor. The higher the armor tier - the higher the recovery rate and shield capacity.
Some specs with all 4 modules installed and a complete set:
Nano: 57 AP, on one full charge restores a maximum of 333 points, giving you ~6 full charges
Advanced Nano: 116 AP, on one full charge restores a maximum of 909 points, giving you ~8 full charges
Quantum: 288 AP, on one full charge restores a maximum of 2666 points, giving you ~9 full charges
Spectral: 500 AP, on one full charge restores a maximum of 12000 points, giving you ~24 full charges
AP - Armor Points
Botania Integration:
Botania converters requires Botania and PowerUtilities[IU] to be installed. Botanic Additions, Extra Botany and Botaniverse are optional, although i highly recommend you throw Botaniverse in your pack as well.
IU Additions is an addon for Industrial Upgrade.
Integrations: DivineRPG, Forestry, AstralSorcery, CraftTweker, PowerUtilities;
CraftTweaker documentation can be found in the repository.
Tweaks: configurable upgrade modules, weapons, armors, machines;
Tweaks expect you to change the values in the config to the ones you want, by default there is little to no change.
Auto Hunter Boss Support
Correct LootTable example: repo
Draconic Evolution Integration:
New Converters:
Spectral Quantum Converter bidirectional QE to RF, the rest of the story is the same as it's EF version.
DE converters require Draconic Evolution and PowerUtilities[IU] to be installed.
Draconic Energy Shield module for Nano, Advanced Nano, Quantum and Spectral armor sets. You can install up to 4 modules into a piece of armor.
You can install up to 4 modules into a piece of armor. The higher the armor tier - the higher the recovery rate and shield capacity.
Some specs with all 4 modules installed and a complete set:
Nano: 57 AP, on one full charge restores a maximum of 333 points, giving you ~6 full charges
Advanced Nano: 116 AP, on one full charge restores a maximum of 909 points, giving you ~8 full charges
Quantum: 288 AP, on one full charge restores a maximum of 2666 points, giving you ~9 full charges
Spectral: 500 AP, on one full charge restores a maximum of 12000 points, giving you ~24 full charges
AP - Armor Points
Botania Integration:
When in MN=>EF mode: Draws mana from adjacent mana pools, mana buffers, other converters, except for the top side. Mana pools supported: Botania, Botaniverse, Botanic Additions. Mana buffers supported: Extra Botany
Accepts mana from spreaders
Can't accept mana from sparks
It then converts the mana it received according to I:"coefficient mana to ef" in the config into energy for further use.
By default 1 Mana yields 50EF
When EF=>MN mode:
Accepts EF energy and converts it into mana using this ratio I:"coefficient ef to mana" in the config.
The mana can then be extracted via spark with recessive augment, placed on top of the converter. As well as exported to adjacent mana pools, mana buffers, other converters, only from the top side.
The transfer rate to adjacent blocks depends on converter's power tier that can be increased via transformer upgrades, the higher the tier - the higher the potential I/O. It is also capped by internal energy/mana buffer, that can be increased with Energy Upgrades
The converter can be configured to only use either mode, both, or neither in the config. By default it allows only MN=>EF mode because of my view on balance. In my opinion as well as botania's devs the whole point of the mod is to use it's generating flowers, not just get unlimited mana from some other energy. But you are free to do whatever you wish.
By default 50EF yield 1 Mana
Botania converters requires Botania and PowerUtilities[IU] to be installed. Botanic Additions, Extra Botany and Botaniverse are optional, although i highly recommend you throw Botaniverse in your pack as well.
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