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Jabs Fixed World and UI
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A mod designed to fix the core gameplay issues involving the World and User Interface
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A Partial Mod of Jabs Fixed Minecraft that includes the changes to the world and user interface
World Generation:
- The ocean is twice as deep, bringing down ocean monuments, but now they have 8 diamond blocks rather than gold blocks, and the elders have a chance to drop an enchanted golden apple
- Amplified terrain can now sometimes generate in the world normally
- Sinkholes from 1.19.2 are back, and the ‘weirdness’ value has been increased by 50% to make them more common, which also makes lakes deeper, mountains taller and cliffs.. cliffier?
- Certain biomes have more of a particular ore, shown by having other unique identifiers
- Ore - Biome - Indicator
- Iron - Old Growth Biomes - Mossy Cobble
- Coal - Jungles/Swamps - Vines
- Gold - Badlands - Terracotta
- Lapis - Deserts - Sandstone
- Emerald - Mountains - Silverfish/cave spiders
- Redstone - Mushroom Fields - Mushrooms
- Copper - Oceans - Bubble columns in water filled caves
- Ancient Debris - Basalt Deltas - Basalt
- NA - Cold biomes - Ice and Snow
- Additionally, small emerald veins appear in all biomes, and some ancient debris can generate when exposed to lava. And Packed Ice indicated cold biomes
- Snowy biomes have snow generate both on top and under leaves.
- Villages, ruined portal and ocean structures generate less often but strongholds can now generate infinitely
- Eyes of ender can be used to find end cities (and break 50% less often)
- How to build conduits in underwater ruins, an iron golem at the pillager outposts
- Igloo will always generate its basement, indicated via a red carpet, and the brewing stand now has a couple blaze powder in it (for peaceful)
- Mansions have some deco in the hallways, and enemies (but normal mobs can’t spawn in them), chest loot buffed, chicken jockey
- Abandoned camps now select a wool colour for the tent rather than being white, and the dappled forests have denser but slightly taller trees.
- Floating island world type has returned, now with functioning biomes/structures
Inventory:
- The bundle can hold up 64 normal items, 32 throwables or 4 unstackables
- The bundle will automatically insert items on pickup if items of same type are already inside
- Bows can automatically use arrows from inside bundles
- 2x2 crafting grid stores items like the rest of the inventory
- Items that hold other items (mainly shulkers) now show their contents like when hovering over a bundle
- Hold down Tab (Player list button) to preview inventory without needing to go into your inventory
- Replaced the armour bar above health with the current armour you are wearing (to check durability, if wearing elytra… has toggle under video options) and horse armour
- Can “Hotbar Scroll” by holding down C (configurable), shift for for row otherwise single column, also working in inventory
- Items dropped on death last 30 minutes
- Partial keep inventory rule to keep items like netherite/elytra but drop resources
- Keep inventory gamerule has been added to the main world creation screen
UI:
- All the advancements have been brought onto the same page which is now larger, some added/removed, buffed the xp reward of all advancements and now shows it in the menu
- Riding mounts with health will continue to show your own hunger
- Gear shows their durability (advanced tooltips) when at max durability
- Lava fog distance has been increased and can now be increased further with fire protection
- Render distance fog has been modified (toggle to revert to 1.21.6 fog)
- Pale garden now has fog
- Approaching the bottom of the world brings back the void fog
- Includes a built in resource pack for a dark UI and other tweaks that I personally like
- Includes a builtin modified version of the “Recolourful Containers” resource pack
- Holding a clock will display the time & moonphase (+buff) (shift for day count), and compass your direction and co-ordinates (shift for yaw and pitch), daylight detector sky/block light
- Use % to customise font colour and style. Use font legend button to show how and examples (default left alt)
- When in creative mode, items will display what tags they have
Other:
- Dyes are a lot brighter
- Coal is now a black trim material
- Trim duplication cost significantly reduced
- Cube fireworks (craft with feather as it replaces burst fireworks)
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