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Nether Star Enchantments: Personal Beacon Effects
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Selfish beacon powers! Beacon effects as enchantments on your gear: Speed boots, Jump Boost leggings, Haste tools, Strength sword, Resistance chestplate, Regeneration helmet, Conduit. Personal beacon, no pyramid needed. Smithing with a Nether Star.
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Nether Star Enchantments
Portable beacon effects on your gear, …
… a selfish beacon.
In PvP / PvE, classic beacons are often underused: the range is limited and moving a full pyramid is tedious. These enchantments bring beacon-like powers directly onto your equipment. No structure required. Just wear or hold the right item, keep enough XP levels and the effect applies to you.
Concept
Each enchantment mimics a beacon primary effect, with two important twists:
- Personal only — the effect applies to the wearer / holder, not to nearby players.
- XP gate — most effects require a minimum player XP level (typically 30, or 40 for Conduit), similar in spirit to the cost of powering a real beacon.
Some also carry a small drawback (reduced interaction range) so they stay balanced for late-game / PvP use.
Anvil cost is high (40) for most of them — they are end-game upgrades.
Crafting
All "of the Nether" items are made on a smithing table:
| Result | Base | Template | Addition | Enchantment |
|---|---|---|---|---|
| Bottes of the Nether | Netherite Boots | Nether Star | Beacon payment block* | Speed I |
| Jambières of the Nether | Netherite Leggings | Nether Star | Beacon payment block* | Jump Boost I |
| Plastron of the Nether | Netherite Chestplate | Nether Star | Beacon payment block* | Resistance I |
| Casque of the Nether | Netherite Helmet | Nether Star | Beacon payment block* | Regeneration I |
| Épée of the Nether | Netherite Sword | Nether Star | Beacon payment block* | Strength I |
| Pioche / Hache / Pelle / Houe of the Nether | Matching netherite tool | Nether Star | Beacon payment block* | Haste I |
| Carapace of the Deep | Turtle Helmet | Conduit | Sea Lantern | Conduit I + Turtle I |
* Beacon payment blocks: Iron, Gold, Emerald, Diamond or Netherite block.
Crafted items are marked epic rarity and come with a short lore line.
Smithing with a Nether Star
The smithing recipe resets the item: previous enchantments are removed and only the Nether Star enchantment remains.
Unlike a Netherite upgrade (which copies everything from the base item), this is a full re-infusion.
To combine with other enchantments, either:
- Run a second item through the smithing table, then merge the two on an anvil;
- Apply the Nether Star enchantment first on a clean item, then add the other enchantments on an anvil as usual.
Speed
Grants Speed while you are not in water or lava.
- Supported: Boots
- Max level: 3
- XP required: 30
- Trigger: continuous (tick)
| Level | Amplifier |
|---|---|
| 1 | Speed I |
| 2 | Speed II |
| 3 | Speed III |
Jump Boost
Grants Jump Boost.
- Supported: Leggings
- Max level: 3
- XP required: 30
- Trigger: continuous (tick)
| Level | Amplifier |
|---|---|
| 1 | Jump Boost I |
| 2 | Jump Boost II |
| 3 | Jump Boost III |
Haste
Grants Haste when you mine a block.
- Supported: Tools (
#minecraft:enchantable/mining_loot) - Max level: 3
- XP required: 30
- Trigger: on block hit
- Drawback: reduced block interaction range (−0.5 per level, up to −1.5)
- Incompatible with: damage exclusive set (Sharpness, etc.)
| Level | Amplifier | Duration |
|---|---|---|
| 1 | Haste I | ~15 s |
| 2 | Haste II | ~15 s |
| 3 | Haste III | ~15 s |
Strength
Grants Strength when you attack.
- Supported: Weapons
- Max level: 3
- XP required: 30
- Trigger: on attack
- Drawback: reduced entity interaction range (−0.5 per level, up to −1.5)
- Incompatible with: damage exclusive set
| Level | Amplifier | Duration |
|---|---|---|
| 1 | Strength I | ~15 s |
| 2 | Strength II | ~15 s |
| 3 | Strength III | ~15 s |
Resistance
Grants Resistance when you are attacked.
- Supported: Chestplate
- Max level: 3
- XP required: 30
- Trigger: when hit
| Level | Amplifier | Duration |
|---|---|---|
| 1 | Resistance I | short |
| 2 | Resistance II | short |
| 3 | Resistance III | short |
Regeneration
Grants Regeneration when you are attacked.
- Supported: Helmet
- Max level: 3
- XP required: 30
- Trigger: when hit
| Level | Amplifier | Duration |
|---|---|---|
| 1 | Regeneration I | short |
| 2 | Regeneration II | short |
| 3 | Regeneration III | short |
Conduit
Grants Conduit Power while you are in water.
- Supported: Helmets
- Max level: 1
- XP required: 40
- Trigger: continuous while submerged
Turtle
Applies Slowness II when you stand still out of water (turtle-shell behaviour on land).
- Supported: Turtle Helmet only
- Max level: 1
- Usually paired with Conduit via the Carapace of the Deep recipe
Notes
- Effects only apply to the player wearing / holding the item (true selfish beacon).
- Keep your XP level high enough or the effects stop.
- High anvil cost makes them expensive to transfer or upgrade.
- Designed for late-game survival, adventure maps and PvP/PvE where a full beacon pyramid is impractical.
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