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Origins: Jaw
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Probably the nastiest possible way to feel like an allomancer. This origin is equal parts movement and combat, and has quite a high skill ceiling. It can be devastating in battle for those who understand how to effectively use it.
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When the nails tell you to close the curtains, you obey. When the nails tell you to lock the doors, you obey. And when the nails tell you to strike, you obey.
🟩 Seven Nails: With your primary active key, you can eject one of your seven nails. Hitting an entity with a nail will embed the nail into it for five seconds, after which the nail will be lost. You can hold down right click for ten seconds while holding an arrow to repurpose it into a new nail, should you lose any.
🟩 Tug: With your secondary active key, you can tug on all nearby nails that are embedded into blocks or entities, retrieving them and flinging yourself towards where they were.
🟩 Slide: With your spectator outlines key, you can fling any nearby airborne nails towards nearby nails embedded into blocks or entities, with incredible momentum.
🔴 Brittle Bones: The nails are powerful, but fragile. When hit for 4 or more damage, there is a 25% chance that one of your nails will snap.
🔴 Seven Chances: Your nails are more than mere weapons. They are the very foundation of your being, the pins that hold your flesh in place. The less nails you have, the more damage you will take. However, your body is also much lighter with less nails.
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