Jeff's Gibbing
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Adds "Gibbing" Mechanics into Minecraft!
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Includes aesthetic items like decoration, clothing, and visual effects.
Adds or enhances hostile creatures and enemies.
Enhances or adds content related to Illagers, such as new types and behaviors.
Focuses on zombie mobs, often with new types and mechanics.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This is a mod that allows you to "gib" mobs or you can say "make them explode to pieces of flesh", by default the only mobs that are set to have their "gib" state are zombies and players, however you can go to config ---> gib_config.json and modify and add new gibbable mobs and define other stuff.
HOW TO ADD / MODIFY NEW GIBBABLE MOBS :
- go to config
- find giblist.json first, add the REGISTRY name of the entity (so for example minecraft:pillager)
- find gib_config.json, there already is a template you can copy and paste with the zombie entity to define stuff. you can modify the config in-game btw, just make sure not to hurt stuff so that it doesnt crash yo game.
Other stuff inside the config
- you can set any particle you want in place of the default blood the mod provides (i reccomend extra gore, it looks cool af trust)
- gib physics (EXPERIMENTAL), either way i've decided to make this to be true by default, what it does is turn gibs into "physics" objects (sort of).
(all the info that is talked about here has to do with V2.0 of jeff's gibbing)
also here is an example config (my modpack uses this)
{
"gib_life_time": 200,
"gib_physics": "true",
"gib_tick_stop": 40,
"player_gibbing": "true",
"player_gib_difficulty": 9999,
"player_bone_amount": 1,
"player_flesh_amount": 3,
"player_rib_chance": 1,
"player_leg_chance": 1,
"player_gib_innitial_velocity": 0.4,
"player_gib_randomness": 25,
"blood_particles": 16,
"particle_definition1": "particle jeffsgibbing:blood ~ ~ ~ 0.1 0.1 0.1 0.07 1 force",
"particle_definition2": "particle jeffsgibbing:wallblood ~ ~ ~ 0.1 0.1 0.1 0.01 1 force",
"particle_definition3": "particle jeffsgibbing:blood2 ~ ~ ~ 0.1 0.1 0.1 0.1 1 force",
"difficulty_minecraft:zombie": 22,
"flesh_amount_minecraft:zombie": 2,
"bone_amount_minecraft:zombie": 2,
"leg_amount_minecraft:zombie": 2,
"rib_amount_minecraft:zombie": 1,
"head_chance_minecraft:zombie": 0.5,
"blood_particles_minecraft:zombie": 2,
"gib_innitial_velocity_minecraft:zombie": 0.15,
"gib_velocity_increase_minecraft:zombie": 0.005,
"gib_randomness_minecraft:zombie": 75,
"difficulty_minecraft:husk": 22,
"flesh_amount_minecraft:husk": 2,
"bone_amount_minecraft:husk": 2,
"leg_amount_minecraft:husk": 2,
"rib_amount_minecraft:husk": 1,
"head_chance_minecraft:husk": 0.5,
"blood_particles_minecraft:husk": 4,
"gib_innitial_velocity_minecraft:husk": 0.15,
"gib_velocity_increase_minecraft:husk": 0.005,
"gib_randomness_minecraft:husk": 75,
"difficulty_minecraft:drowned": 22,
"flesh_amount_minecraft:drowned": 2,
"bone_amount_minecraft:drowned": 2,
"leg_amount_minecraft:drowned": 2,
"rib_amount_minecraft:drowned": 1,
"head_chance_minecraft:drowned": 0.5,
"blood_particles_minecraft:drowned": 4,
"gib_innitial_velocity_minecraft:drowned": 0.15,
"gib_velocity_increase_minecraft:drowned": 0.005,
"gib_randomness_minecraft:drowned": 75,
"difficulty_minecraft:pillager": 12,
"flesh_amount_minecraft:pillager": 3,
"bone_amount_minecraft:pillager": 2,
"leg_amount_minecraft:pillager": 2,
"rib_amount_minecraft:pillager": 1,
"head_chance_minecraft:pillager": 0,
"blood_particles_minecraft:pillager": 4,
"gib_innitial_velocity_minecraft:pillager": 0.15,
"gib_velocity_increase_minecraft:pillager": 0.005,
"gib_randomness_minecraft:pillager": 75,
"difficulty_warrior:warrior": 25,
"flesh_amount_warrior:warrior": 2,
"bone_amount_warrior:warrior": 2,
"leg_amount_warrior:warrior": 2,
"rib_amount_warrior:warrior": 1,
"head_chance_warrior:warrior": 0.5,
"blood_particles_warrior:warrior": 4,
"gib_innitial_velocity_warrior:warrior": 0.15,
"gib_velocity_increase_warrior:warrior": 0.005,
"gib_randomness_warrior:warrior": 75,
"difficulty_minecraft:zombie_horse": 27,
"flesh_amount_minecraft:zombie_horse": 6,
"bone_amount_minecraft:zombie_horse": 3,
"leg_amount_minecraft:zombie_horse": 2,
"rib_amount_minecraft:zombie_horse": 2,
"head_chance_minecraft:zombie_horse": 0.0,
"blood_particles_minecraft:zombie_horse": 8,
"gib_innitial_velocity_minecraft:zombie_horse": 0.15,
"gib_velocity_increase_minecraft:zombie_horse": 0.005,
"gib_randomness_minecraft:zombie_horse": 75,
"difficulty_minecraft:phantom": 12,
"flesh_amount_minecraft:phantom": 3,
"bone_amount_minecraft:phantom": 1,
"leg_amount_minecraft:phantom": 0.0,
"rib_amount_minecraft:phantom": 1,
"head_chance_minecraft:phantom": 0.0,
"blood_particles_minecraft:phantom": 8,
"gib_innitial_velocity_minecraft:phantom": 0.15,
"gib_velocity_increase_minecraft:phantom": 0.005,
"gib_randomness_minecraft:phantom": 75
}
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