JJK: Sorcery Unbound

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JJK: Sorcery Unbound

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JJK: Sorcery Unbound is a vanilla-styled Jujutsu Kaisen mod built around Cursed Energy, relic-driven progression, and mob-based technique unlocks.

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NeoForge
Minecraft

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Mod
Latest Version
jjksorceryunbound-v1.jar

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Description

JJK: Sorcery Unbound is a vanilla-styled Jujutsu Kaisen mod built around Cursed Energy, relic-driven progression, and mob-based technique unlocks. You don’t pick a class and instantly win—your sorcery is earned through exploration, combat, and rare drops. The current build starts with a Sukuna-inspired foundation, and the mod will expand over time with more canon techniques, original/custom techniques, new mobs, structures, and deeper progression.

⚠️ More is coming — updates will arrive in waves and may take a while. The priority is stability, performance, and balance over rushed content.


Current Features (Core Build)

  • Relic progression (e.g., Finger-style power growth) with persistent unlocks
  • Technique tools/items that scale using attributes (less HUD clutter than potion spam)
  • Minecraft-native combat readability (clear particles + strong audio cues)
  • Server-friendly design (safe targeting checks, queued terrain edits, sensible cooldowns)
  • Mob-based technique direction (foundation for unlocks tied to enemies/regions)

Planned Features (Coming Later)

  • More canon techniques + original/custom cursed techniques
  • Mob/biome/structure-based unlocks (earn techniques through encounters and exploration)
  • More cursed mobs, mini-bosses, relic drops, and late-game challenges
  • Barrier/veil systems and eventually domain-oriented mechanics once the base is solid

Possible Techniques to Add (Examples)

  • Limitless / Six Eyes
  • Ten Shadows
  • Blood Manipulation
  • Cursed Speech
  • Boogie Woogie
  • Projection Sorcery
  • Straw Doll Technique
  • Barrier / Veil 
  • Techniques
  • Reverse Cursed Technique

Requirements

  • Minecraft: 1.21.1
  • Mod Loader: NeoForge
  • (No Dependencies at the moment)

Notes

  • Early versions focus on core systems first. Expect changes and balancing updates.
  • Feedback and bug reports are welcome—stability comes first.

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