Journey Creative

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Journey Creative

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Minecraft mod that adds an incremental creative mode based on Terraria's Journey Mode.

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Type
Mod
License
MIT License
Latest Version
journeycreative-1.1.4 [Neoforge 1.21.1].jar
Authors
CurseForge
Modrinth

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About

Description

About

Journey Creative is a mod that adds an incremental creative inventory to the survival inventory inspired by Journey mode from Terraria.

Both the server and client need this mod installed to function. It works on multiplayer! You are free to include this mod in your modpack

Features

  • A creative-like inventory accessed directly from within the survival inventory where players can get an unlimited amount of unlocked items.
  • A Terraria like trash can that can be used to delete unwanted items from within the inventory while holding the last deleted item to recover mistaken deletions (reset upon server exit.)
  • Keybinds that allow you to rotate the rows of your inventory in either direction, inspired by Stardew Valley. (Unbound by default - recommended to bind to Tab and Shift-Tab using the Amecs mod).
  • Datapack configurable restrictions on researching items - facilitating a per world config on how many items are necessary to research an item, requiring other items to be researched first, preventing certain items from being researched entirely, and facilitating unlocks through other means (like a modpack quest book).
  • Automatic support for items from other mods, so long as those items are included in the creative inventory (any item that isn't in the creative inventory does not work in the mod. For example, enchanted books that have a lower than max level enchantment will not show up even if they are researched.)

An image of items unlocked in the ingredients tab of the Journey Inventory.

How to Use

Unlocking items for the creative inventory requires the crafting of two items: Ender Archive and Research Vessel, which require end game materials to craft.

Research Vessel Recipe  

Research Vessel Crafting Recipe (uses ender eye, dragons breath, end crystal, shulker shells, and a chest)

Ender Archive Recipe

Ender Archive Recipe (uses netherite ingots, nether star, end crystals, a book, and a research vessel).

The Research Vessel is like a shulker box that only takes in one item.  Once you fill it up to its capacity (usually one shulker of that item, but can be configered to less than that), you can put the use the full Research Vessel in the Ender Archive and you'll get a Research Certificate for that item. 

Image of the Ender Archive being used to create a Research Certficate of Angler Pottery Sherds

Use the Research Certificate and the item will be unlocked.

Don't want to craft those items to be able to research?

You can change the gamerule researchItemsUnlocked to True and the Research Vessel and Ender Archive will be automatically unlocked in the Journey inventory, bypassing the crafting requirement.  
(the gamerule is journeycreative:research_items_unlocked in 1.21.11)

Datapack Configurations

This mod facilitates configuring the research process by adding a datapack under data/journeycreative/research.

  1. research_amount.json: Changes the amount of items needed to research (this can't go above the natural limit of one shulker box).
    1. You can change the research amount of every item using the default multiplier in the datapack. E.g. change "default": from 1.0 to 0.3333333 and only one row of a shulker will need to be researched instead of a full shulker. Add a lot of decimals to ensure precision. The number of items will always be rounded up to the next integer and can never be 0.
  2. research_prerequisite.json: Makes it so you can't research an item until you've finished researching another item (e.g. you can't research iron nuggets until you've researched iron ingots).
  3. research_prohibited.json: Completely prevents an item from ever being researched / unlocked in the journey inventory.
  4. research_certificate_blocked.json: Prevents you from creating a Research Certificate in the Ender Archive, but still allows you to use a Research Certificate to research the item. This isn't used, but is there in case a modpack developer / server owner wants to use some other method to unlock an item instead (e.g. quest book reward.)

Default Configs

By default, the following adjustments will be present.  

Research Amount:

  1. All sherds: 16 to unlock
  2. All mob heads (except for wither skull): 16 to unlock
  3. Sponges and Wet Sponges: 576 (9 stacks) to unlock
  4. Nether Star: 576 (9 stacks) to unlock
  5. Enchanted Golden Apple: 256 (4 stacks) to unlock
  6. Ancient Debris: 1152 (18 stacks) to unlock
  7. Netherite Ingot: 320 (5 stacks) to unlock
  8. All banner patters: 1 to unlock
  9. Heavy Core: 27 to unlock
  10. All music discs: 9 to unlock
  11. Music Disc Fragment 5: 64 to unlock

Research Prerequisites:

  1. Iron Nugget - Iron Ingot to unlock
  2. Gold Nugget - Gold Ingot to unlock
  3. Copper Nugget - Copper Ingot to unlock
  4. Shulker Box (including dyes) - Shulker Shells to unlock
  5. Research Vessel - Shulker Box, Ender Eye, Dragon Breath, and End Crystal to unlock

Research Prohibited:

  1. Air
  2. Barrier
  3. Research Certificate

About

Journey Creative is a mod that adds an incremental creative inventory to the survival inventory inspired by Journey mode from Terraria.

Both the server and client need this mod installed to function. It works on multiplayer!
You are free to include this mod in your modpack

Features

  • A creative-like inventory accessed directly from within the survival inventory where players can get an unlimited amount of unlocked items.

  • A Terraria like trash can that can be used to delete unwanted items from within the inventory while holding the last deleted item to recover mistaken deletions (reset upon server exit.)

  • Keybinds that allow you to rotate the rows of your inventory in either direction, inspired by Stardew Valley. (Unbound by default - recommended to bind to Tab and Shift-Tab using the Amecs mod).

  • Datapack configurable restrictions on researching items - facilitating a per world config on how many items are necessary to research an item, requiring other items to be researched first, preventing certain items from being researched entirely, and facilitating unlocks through other means (like a modpack quest book).

  • Automatic support for items from other mods, so long as those items are included in the creative inventory (any item that isn't in the creative inventory does not work in the mod. For example, enchanted books that have a lower than max level enchantment will not show up even if they are researched.)

An image of items unlocked in the ingredients tab of the Journey Inventory.

How to Use

Unlocking items for the creative inventory requires the crafting of two items: Ender Archive and Research Vessel, which require end game materials to craft.

Research Vessel Recipe
Research Vessel Crafting Recipe (uses ender eye, dragons breath, end crystal, shulker shells, and a chest)

Ender Archive Recipe
Ender Archive Recipe (uses netherite ingots, nether star, end crystals, a book, and a research vessel).

The Research Vessel is like a shulker box that only takes in one item. Once you fill it up to its capacity (usually one shulker of that item, but can be configered to less than that), you can put the use the full Research Vessel in the Ender Archive and you'll get a Research Certificate for that item.

Image of the Ender Archive being used to create a Research Certficate of Angler Pottery Sherds

Use the Research Certificate and the item will be unlocked.

Don't want to craft those items to be able to research?
You can change the gamerule researchItemsUnlocked to True and the Research Vessel and Ender Archive will be automatically unlocked in the Journey inventory, bypassing the crafting requirement.
(the gamerule is journeycreative:research_items_unlocked in 1.21.11)

Datapack Configurations

This mod facilitates configuring the research process by adding a datapack under data/journeycreative/research.

  1. research_amount.json: Changes the amount of items needed to research (this can't go above the natural limit of one shulker box).
  • You can change the research amount of every item using the default multiplier in the datapack. E.g. change "default": from 1.0 to 0.3333333 and only one row of a shulker will need to be researched instead of a full shulker. Add a lot of decimals to ensure precision. The number of items will always be rounded up to the next integer and can never be 0.
  1. research_prerequisite.json: Makes it so you can't research an item until you've finished researching another item (e.g. you can't research iron nuggets until you've researched iron ingots).
  2. research_prohibited.json: Completely prevents an item from ever being researched / unlocked in the journey inventory.
  3. research_certificate_blocked.json: Prevents you from creating a Research Certificate in the Ender Archive, but still allows you to use a Research Certificate to research the item. This isn't used, but is there in case a modpack developer / server owner wants to use some other method to unlock an item instead (e.g. quest book reward.)

default configs

By default, the following adjustments will be present.

Research Amount:

  1. All sherds: 16 to unlock
  2. All mob heads (except for wither skull): 16 to unlock
  3. Sponges and Wet Sponges: 576 (9 stacks) to unlock
  4. Nether Star: 576 (9 stacks) to unlock
  5. Enchanted Golden Apple: 256 (4 stacks) to unlock
  6. Ancient Debris: 1152 (18 stacks) to unlock
  7. Netherite Ingot: 320 (5 stacks) to unlock
  8. All banner patters: 1 to unlock
  9. Heavy Core: 27 to unlock
  10. All music discs: 9 to unlock
  11. Music Disc Fragment 5: 64 to unlock

Research Prerequisites:

  1. Iron Nugget - Iron Ingot to unlock
  2. Gold Nugget - Gold Ingot to unlock
  3. Copper Nugget - Copper Ingot to unlock
  4. Shulker Box (including dyes) - Shulker Shells to unlock
  5. Research Vessel - Shulker Box, Ender Eye, Dragon Breath, and End Crystal to unlock

Research Prohibited:

  1. Air
  2. Barrier
  3. Research Certificate

Screenshots

Gallery

  • Trashcan.png
    Trashcan.png Trashcan.png
  • Survival Inventory.png
    Survival Inventory.png Survival Inventory.png
  • Items unlocked in Journey.png
    Items unlocked in Journey.png Items unlocked in Journey.png
  • Ingredients Tab of the Journey Inventory
    Ingredients Tab of the Journey Inventory The Journey Inventory works exactly like the Creative Inventory, except the only items that show up are the ones you unlock as you continue to play.
  • Journey Inventory Button
    Journey Inventory Button The button to switch to the journey inventory is conveniently placed right next to the recipe book. The survival inventory functions like normal otherwise.
  • Trashcan in the Survival Inventory Category
    Trashcan in the Survival Inventory Category A trashcan replaces the delete item slot from the Creative inventory's "Survival Inventory" Category. This makes it harder to accidentally delete important items while also keeping the convenience of cleaning up your inventory.,

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