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Runs entirely on the client. Works on vanilla servers.
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Description
Jump Aura
Add a unique visual spectacle to every jump! Jump Aura is a highly customizable client-side mod that generates elegant and华丽 (gorgeous) ring particle effects at your feet whenever you jump or land.
✨ Key Features
🎨 Three Pre-built Styles Choose from three carefully designed aura styles with a simple config change:
Style 1: Outer circle with an inner rotating triangle.
Style 2: Full shape composed of rotating diamonds/rhombuses.
Style 3: Outer circle with an inner rotating diamond/rhombus.
The color cannot be customized, but it will cycle through all RGB colors.
⚙️ High Customizability
Want something unique? The mod offers extensive customization through its JSON config file.
JSON Configuration: Every visual and behavioral aspect is controlled via a clear, well-documented JSON file.
Fine-Tuned Control:
Visuals: Toggle the effect, choose the style (1-3), and adjust the circle's radius, thickness and opacity.
Animation: Control the color cycle speed, maximum scale, and the timing for grow, stay, and fade phases.
Gameplay Logic: Configure cooldowns, allow or disallow effects during flight (e.g., creative mode), and enable/disable multi-jump detection.
📖 How to Use
Install: Place the mod jar file into your Minecraft mods folder.
Configure:
Locate the configuration file at config/jumpaura_config.json.
Edit the file with any text editor to customize the effect to your liking (see example below).
Save the file. After saving, click '重新加载配置' to take effect.
Jump: Press spacebar in-game and enjoy your personal aura!
⚙️ Configuration Example
Here is the default configuration file with explanations for key options:
{
"enabled": true, // Master toggle for the mod.
"showCircle": true, // Toggles the visibility of the main ring/circle base.
"circleRadius": 1, // The base radius of the effect.
"circleThickness": 0.15, // The thickness of the ring lines.
"alpha": 180, // Opacity of the effect (0-255).
"colorSpeed": 1.0, // Speed of the automatic color cycling.
"maxScale": 1.0, // Maximum scale the effect grows to during animation.
"growTime": 0.2, // Time (in seconds) for the effect to grow to maxScale.
"stayTime": 0.5, // Time (in seconds) the effect stays at maxScale.
"fadeTime": 0.3, // Time (in seconds) for the effect to fade out.
"allowFlightJump": false, // Whether the effect triggers from jumps while flying (creative/elytra).
"jumpCooldown": 0.3, // Minimum time (in seconds) between triggered effects.
"allowMultiJump": true, // Whether effects can trigger from multi-jump mods or abilities.
"style": 2 // The visual style (1, 2, or 3).
}
🔧 Compatibility & Notes
Loader: Forge. Minecraft: 1.8.9.
Side: Client-side only. It only needs to be installed on the player's client. Servers do not need it.
Performance: The mod uses efficient rendering. Significant performance impact is unlikely unless circleRadius is set extremely high.
❓ FAQ
Q: Is there an in-game configuration menu? A: Not currently. All configuration is done by manually editing the config/jump_aura.json file. This allows for precise control and easy sharing of configs.
Q: Does this mod add new particles or blocks? A: No. This mod creates its visual effects using custom rendering, not Minecraft's particle system. It does not add any new items, blocks, or standard particles.
Happy Jumping!
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