Jv's More Enchantments

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Jv's More Enchantments

By Jv1

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Adds More Enchantments To Your Game To Enhance Combat And Exploring

Magic
MCreator
Mod Loaders
Forge
Minecraft

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Mod
Latest Version
jvs_more_enchants-1.4-forge-1.20.1.jar

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This mod was made in Mcreator and adds 13 new enchantments as well as 2 new potion effects to the game to enhance combat and exploration. It is a work in progress so please report and give feedback on any bugs or overpowered enchants. I will be updating the mod to 1.21+ and im making a neoforge port soon so please be patient. Feel free to use this in any modpacks or videos.

List of Enchantments And Potions:

Antiheal: Whenever Entity/Player would heal it cuts their healing down by the potions amplifier .

Bleeding: 20% chance to deal bleed damage to the Entity/Player equal to the potions amplifier.

Life Absorb (Axes/Swords): Heals Entity/Player for half a heart per enchantment level and applies antiheal (incompatible with syphon).

Syphon, (Axes/Swords): 30% chance to heal Entity/Player on every hit for half a heart per enchantment level (incompatible with life absorb).

Swift (Boots): Gives Player permanent swiftness one or two depending on enchantment level (incompatible with soul speed).

Experience Boost (Helmets): Gives up to five extra experience when Player picks up a experience orb.

Killstreak (Swords): Heals for two hearts on kill, and 50% chance to give Player stacking speed and strength one up to 3 (incompatible with all enchantments)

Deep Cut (Swords): Applies Bleeding one for two seconds to hit Entity/Player.

Rebound (Shields): Shoots Blocked arrows back from Entity/Player.

Quick Mine (Axes/Pickaxes/Shovels): Gives Player Haste while enchanted tool is in main hand.

Curse Of Breaking (Any Armor): Takes five extra durability off of armor when damaged.

Curse Of Bleeding (Any Armor): 50% chance to apply Bleeding one to wearer for three seconds whenever hit.

Flight (Boots): When "use enchantment effect'' key pressed allows wearer to fly for 2m and 10s when flight ends wearer is given slow falling.

Thunderblade (Swords): 70% Chance to strike lightning every time Entity/Player attacks. Also Does 5 Hearts of damage to underwater Entities/Players

Vengance (Totems): When totem is used it explodes taking all Entities within a couple blocks with you.

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