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Kernel Panic
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A horror mod that strikes without warning, your screen corrupts, the world distorts, and something spawns in the dark behind you.
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Must be installed on both the client and the server.
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Heads up before you read
This is my first mod. I made it solo, and while it's been through a few releases now with no bugs reported, you might still run into something weird.
If something breaks, please don't leave a bad review over it. Come report it on the Discord instead and I'll actually fix it: https://discord.gg/2vvgwGFRxE
That's where all bug reports, feedback and ideas go. I read them.
Kernel Panic
Kernel Panic is a horror mod built on one idea: unpredictability.
There's no boss to hunt and no structure to find. Instead, at rare random moments while you're just playing normally, your game has a "glitch spike" for a few seconds. The screen tears into digital corruption, hex error codes bleed across your HUD, the world warps, and an entity called The Fragment shows up just outside your view. It stands there frozen for a moment... then it moves.
But not every spike is the same. Sometimes the corruption builds and builds and then just... fades, and nothing ever arrives. Sometimes there's no build-up at all and it's simply on top of you. And sometimes your screen flickers for a fraction of a second and you're left wondering whether it happened.
You can go twenty minutes without anything happening, or it can hit the second you load in. That's the whole point. You never feel safe, because the corruption doesn't answer to anything except chance.
Best played at night, with sound on, once you've forgotten it's even installed.
Features
- Random glitch spike events on a per-player timer
- Three kinds of spike the standard build-and-hunt, one where the corruption arrives and nothing does, and one that skips the warning entirely
- False alarms brief flickers between spikes, so the quiet isn't safe either
- Full-screen corruption: post-processing shader, camera shake, flickering hex error overlay
- The Fragment, a custom entity that spawns behind you, watches, and then hunts you
- Positional glitch audio and a corruption soundbed that cut the instant the threat is gone
- Works in singleplayer and on servers (install it on both the client and the server)
Configuration
Everything is tunable. A config screen is available from the Config button in the Forge mod list, covering all the visual and audio settings.
Accessibility: every screen effect can be reduced or switched off completely camera shake, screen static, the corruption shader, and the flashing error text. If you're sensitive to motion or flashing, you can turn those off and still play.
Server owners can tune spike frequency, phase lengths, and how often each spike type
occurs in <world>/serverconfig/horrormod-server.toml.
Requirements
- Minecraft 1.20.1
- Minecraft Forge (built on 47.4.10)
- GeckoLib 4.8.3
Bugs / feedback
Report anything broken on the Discord: https://discord.gg/2vvgwGFRxE Please use Discord instead of reviews for bug reports and suggestions so I can actually help and make the mod better.
Credits
- Sound: "BitCrushedGlitch1.wav" by NickR2020 - https://freesound.org/s/525050/ - License: Attribution 3.0 (https://creativecommons.org/licenses/by/3.0/)
- Special thanks to Itz_Milenko_ (Papyrus) for Fragment design
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