Mod
Kev's Attributes Panel
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Adds an attribute panel!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds tools to customize the user interface and menus.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Available in 1.1.5 with customizable headers and icons inside Mod Menu or config:
Resourcepack used to showcase: EaglesEye's Tooltip Attribute Icons with Icon Leading Tooltip
🔧 Adding Descriptions to Custom Attributes
To add descriptions to any attributes:
Create a resource pack, and inside it, navigate to:
assets/<your_namespace>/lang/en_us.jsonAdd your attribute descriptions like this:
{
"description.attribute.name.modid.attributename": "Your attribute description here.",
"description.attribute.name.spell_engine.healing_taken": "Modifies how much healing is received."
}
✅ Replace modid and attributename with your actual mod's ID and the attribute's name.
Currently has innate support for:
- TieredZ
- Trinkets / Curios / Accessories
- Reskillable Reimagined
- Apotheosis
- Pufferfish Skill Trees
- RPG Systems
- Spell Engine (Set Equipment)
- More Quest Types (Rewards)
- RPG Systems (Titles)
Giving an attribute the id -> minecraft:diamond_sword.hello_world -> will show in tooltip as the diamond sword with the custom name as "Hello World"

Available in 1.1.5 with customizable headers and icons inside Mod Menu or config:
Resourcepack used to showcase: EaglesEye's Tooltip Attribute Icons with Icon Leading Tooltip
🔧 Adding Descriptions to Custom Attributes
To add descriptions to any attributes:
-
Create a resource pack, and inside it, navigate to:
assets/<your_namespace>/lang/en_us.json -
Add your attribute descriptions like this:
{
"description.attribute.name.modid.attributename": "Your attribute description here.",
"description.attribute.name.spell_engine.healing_taken": "Modifies how much healing is received."
}
✅ Replace modid and attributename with your actual mod's ID and the attribute's name.
Currently has innate support for:
- TieredZ
- Trinkets / Curios / Accessories
- Reskillable Reimagined
- Apotheosis
- Pufferfish Skill Trees
- RPG Systems
- Spell Engine (Set Equipment)
- More Quest Types (Rewards)
- RPG Systems (Titles)
Giving an attribute the id -> minecraft:diamond_sword.hello_world -> will show in tooltip as the diamond sword with the custom name as "Hello World"
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