Kev's Attributes Panel

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Kev's Attributes Panel

By KevzCzOwner

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Adds an attribute panel!

Mod Loaders
Minecraft

About

Description

A simple mod that adds an attribute panel
description_9aac5930-7a4e-4784-92cc-83a78e2a2ac4.gif description_7d6addae-2225-4ab3-8c3f-6153b4666f1b.gif

Available in 1.1.5 with customizable headers and icons inside Mod Menu or config:

Resourcepack used to showcase: EaglesEye's Tooltip Attribute Icons with Icon Leading Tooltip

image 🔧 Adding Descriptions to Custom Attributes

To add descriptions to any attributes:

  1. Create a resource pack, and inside it, navigate to:
    assets/<your_namespace>/lang/en_us.json

  2. Add your attribute descriptions like this:

{

  "description.attribute.name.modid.attributename": "Your attribute description here.",
  "description.attribute.name.spell_engine.healing_taken": "Modifies how much healing is received."

}

✅ Replace modid and attributename with your actual mod's ID and the attribute's name.

Currently has innate support for:

  • TieredZ
  • Trinkets / Curios / Accessories
  • Reskillable Reimagined
  • Apotheosis
  • Pufferfish Skill Trees
  • RPG Systems
  • Spell Engine (Set Equipment)
  • More Quest Types (Rewards)
  • RPG Systems (Titles)

Giving an attribute the id -> minecraft:diamond_sword.hello_world -> will show in tooltip as the diamond sword with the custom name as "Hello World"

Made for FantasyMC 1.21.1

A simple mod that adds an attribute panel
description_9aac5930-7a4e-4784-92cc-83a78e2a2ac4.gif description_7d6addae-2225-4ab3-8c3f-6153b4666f1b.gif

Available in 1.1.5 with customizable headers and icons inside Mod Menu or config:

Resourcepack used to showcase: EaglesEye's Tooltip Attribute Icons with Icon Leading Tooltip

image 🔧 Adding Descriptions to Custom Attributes

To add descriptions to any attributes:

  1. Create a resource pack, and inside it, navigate to:
    assets/<your_namespace>/lang/en_us.json

  2. Add your attribute descriptions like this:

{

  "description.attribute.name.modid.attributename": "Your attribute description here.",
  "description.attribute.name.spell_engine.healing_taken": "Modifies how much healing is received."

}

✅ Replace modid and attributename with your actual mod's ID and the attribute's name.

Currently has innate support for:

  • TieredZ
  • Trinkets / Curios / Accessories
  • Reskillable Reimagined
  • Apotheosis
  • Pufferfish Skill Trees
  • RPG Systems
  • Spell Engine (Set Equipment)
  • More Quest Types (Rewards)
  • RPG Systems (Titles)

Giving an attribute the id -> minecraft:diamond_sword.hello_world -> will show in tooltip as the diamond sword with the custom name as "Hello World"

Made for FantasyMC 1.21.1