KillEnchant

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KillEnchant

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Upgrade the enchantment influences in the enchant table based on your kill/death ratio

Mod Loaders
Minecraft

About

Description

This mod change the level requirement influences in the enchantment table, but without changing the level or lapis lazuli consumption. This mod is pretty much tied to a event provided by NeoForge and its methods.

The higher vanila enchantment level is 30, this score will increase or decrease by a default 6 if you kill/get killed by another player or use the enchant_levelup item, these numbers can be configured in the configs.

You can go up to 110 and down to 1 with KillEnchant (any higher or lower would break the system), I recommend using BeyondEnchant with this mod. Despite beliefs, the 1.21.9-1.6.2 version of BeyondEnchant can be loaded into NeoForge, although some of its features fails to load properly.


Read the wiki for more informations:

"The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are maximum strength — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example." https://minecraft.wiki/w/Enchanting_Table

Known bugs:

None :D