Kinetic Weaponry

Quick rating

Kinetic Weaponry

No reviews yet

Small equipment mod made for ModFest 1.21!

Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.0.4-neoforge-1.21.1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

Kinetic Weaponry

Did you have so much fun opening enough Trial Vaults to get one heavy core for a mace that you wanted to do it over and over again, but you were saddened when you found that there wasn’t really a reason to?

Thankfully, Kinetic Weaponry has you covered. Every item / block in the mod requires 1 heavy core to craft, and in exchange you get two new tools that give you awesome new abilities!

The Kinetic Detonator:

Explodes instantly on Mace hit from height. Pulls directly from the Mace’s damage calculation to determine explosion power.

The Kinetic Shortbow:

After entering firing mode by holding right click, you can press or hold left click to fire either a single shot or a barrage of powerful arrows. Requires Kinetic Charge.

The Kinetic Retention Module:

Can be placed and charged with Mace blows from height, then worn to serve as a sort of battery when using Kinetic equipment. Contains 4 Reload Charges.

Kinetic Charging Bus:

Can be placed down and charged with Mace blows from height to store Kinetic Charge. Allows for more flexible automation setups, piston feed tapes, and more efficient Retention Module charging!

Screenshots

Gallery

  • prank boutta be crazy
    prank boutta be crazy you see its funny because they open the door and then the dripstone falls on the thing and it explodes and they die
  • Features of Kinetic Weaponry
    Features of Kinetic Weaponry The Kinetic Detonator, Shortbow, Charging Bus, and Retention Module on full display!

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works