knights

Quick rating

knights

No reviews yet

Ads the knights that I made for the flying castles but the spawn outside the structure now.

Medieval
Fantasy
Adventure/Exploration
RPG
Hostile Mobs
Peaceful & Neutral Mobs
NPCs
MCreator
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
knights_1.20.6_6.1.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mod ads 5 new mobs that I had in a different mod in just the structures and now they spawn in the overworld.

Mobs: 

Knights:

Will attack you and are armed with mostly iron armor and an iron sword.

Archers:

Will back from you and shoot arrows ad you.

Heavy knights:

Will attack you and are armed with gold armor and an iron sword.

When they get hurt they can get a boost to fight you.

Nobles:

Will run away for you and drop some decent items on death including the blaze rod or nobles amulet in their hands.

When you're holding a nobles amulet you can trade with them.

Peasants:

Will run away for you and drop some iron nuggets on death.

When you're holding a nobles amulet you can trade with them.

Magic knight:

Will attack you with slow-shooting magic bullets that stop youre movement, also enchants the knights and archers armor and weapons

2024-04-30_11.png

Items :

Nobles amulet :

This amulet will make none of the knights afraid or hostile against you and allow for trading with peasants, magic knights and nobles if you're holding it.

When right clicking when holding the amulet will stop all mobs in the area for a few seconds.

This amulet will also make the knights from my other mod https://www.curseforge.com/minecraft/mc-mods/flying-castles neutral but doesn't allow trading with the nobles and peasants from that mod.

Trade :

Nobles trade :

Nobles will mostly trade rare times with you for 1 emerald block. (see image)

2021-08-28_22.png

Peasants trade :

Peasants will mostly trade villager workbenches for 1 iron ingot. (see image)

 2021-08-28_22.png

 Magic trade : 

magic knights will mostly trade brewing items with you for 1 lapis lazuli block. (see image)

I have a discord server where you can ask questions, talk or put bug reports if you want to do it there https://discord.gg/bBj5vKGFMw.

This mod has been made with mcreator

This mod ads 5 new mobs that I had in a different mod in just the structures and now they spawn in the overworld.

Mobs:

Knights:

Will attack you and are armed with mostly iron armor and an iron sword.

Archers:

Will back from you and shoot arrows ad you.

Heavy knights:

Will attack you and are armed with gold armor and an iron sword.

When they get hurt they can get a boost to fight you.

Nobles:

Will run away for you and drop some decent items on death including the blaze rod or nobles amulet in their hands.

When you're holding a nobles amulet you can trade with them.

Peasants:

Will run away for you and drop some iron nuggets on death.

When you're holding a nobles amulet you can trade with them.

Magic knight:

Will attack you with slow-shooting magic bullets that stop youre movement, also enchants the knights and archers armor and weapons

knights

Items :

Nobles amulet :

This amulet will make none of the knights afraid or hostile against you and allow for trading with peasants, magic knights and nobles if you're holding it.

When right clicking when holding the amulet will stop all mobs in the area for a few seconds.

This amulet will also make the knights from my other mod https://www.curseforge.com/minecraft/mc-mods/flying-castles neutral but doesn't allow trading with the nobles and peasants from that mod.


Trade :

Nobles trade :

Nobles will mostly trade rare times with you for 1 emerald block. (see image) trade

Peasants trade :

Peasants will mostly trade villager workbenches for 1 iron ingot. (see image) trade

Magic trade :

magic knights will mostly trade brewing items with you for 1 lapis lazuli block. (see image) trade



I have a discord server where you can ask questions, talk or put bug reports if you want to do it there https://discord.gg/bBj5vKGFMw.

This mod has been made with mcreator

Screenshots

Gallery

  • magic trade gui
    magic trade gui
  • all the knights
    all the knights now with the magic knicht
  • the knights
    the knights
  • Peasants trade GUI
    Peasants trade GUI
  • Nobles trade GUI
    Nobles trade GUI

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

1.4m
Total Downloads
CurseForge
1.4m
Modrinth
~3,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works