Koko

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Koko

By usoki_kojiOwner

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Koko is a mod that allows you to create your own skills, their xp sources and effects to player.

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
1.2.3

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

This mod is in early stages and I still pretend to add much more content to it!

Note: This mod requires some knowledge how of datapack works!

Introduction

Have you ever thought about creating an RPG mod pack, but all RPG mods add generic skills and only allow for a few customizable settings?

Koko is a fully modular mod that allows you to create your own skills, their experience sources, and their effects on the player.

Let's look at an example:

You want to add the creativity skill to your mod pack. But you soon realize that none of the modern RPG mods include it.

Koko allows you to do this.

First, you need to download and install Koko. After that, create a datapack in the following path: <YourDatapackName>/data/<YourDatapackName>/koko/skills/

Now, simply create the .json file for your skill e.g "creativity.json":

This is the default pattern.

{
  "display_name": "Creativity",
  // This is a translable component!

  "description": "Hi! I am creativity skill!",
  // This is also a translable component too!

  "icon": "lantern",
  // This must be a valid item resource location"

  "default_xp": 0,
  // Default xp when the player join world for first time. This isn't the same of level!

  "max_level": 10,
  // Max level for that skill

  "unlocked_max_level": 20
  // This a special level that can only be unlocked by code. 
  // Useful to restrict player to "max_level" until they complete some challenge.
}

Alright now you have your creativity skill!

You can read more about how the mod works here!

This mod is in early stages and I still pretend to add much more content to it!

Note: This mod requires some knowledge how of datapack works!

Introduction

Have you ever thought about creating an RPG mod pack, but all RPG mods add generic skills and only allow for a few customizable settings?

Koko is a fully modular mod that allows you to create your own skills, their experience sources, and their effects on the player.

Let's look at an example:

You want to add the creativity skill to your mod pack. But you soon realize that none of the modern RPG mods include it.

Koko allows you to do this.

First, you need to download and install Koko. After that, create a datapack in the following path: <YourDatapackName>/data/<YourDatapackName>/koko/skills/

Now, simply create the .json file for your skill e.g "creativity.json":

This is the default pattern.

{
  "display_name": "Creativity",
  // This is a translable component!

  "description": "Hi! I am creativity skill!",
  // This is also a translable component too!

  "icon": "lantern",
  // This must be a valid item resource location!
  
  "default_xp": 0,
  // Default xp when the player join world for first time. This isn't the same of level!
  
  "max_level": 10,
  // Max level for that skill
  
  "unlocked_max_level": 20
  // This a special level that can only be unlocked by code. 
  // Useful to restrict player to "max_level" until they complete some challenge.
}

Alright now you have your creativity skill!

You can read more about how the mod works here!

Screenshots

Gallery

  • path_example.png
    path_example.png path_example.png
  • json_example.png
    json_example.png json_example.png
  • skill_show_example.png
    skill_show_example.png skill_show_example.png
  • skill_keybind_example.png
    skill_keybind_example.png skill_keybind_example.png
  • Datapack Path Example
    Datapack Path Example In datapack creating the path must look like this: <YourDatapackName>/data/<YourDatapackName>/koko/skills/*.json
  • Datapack Json Example
    Datapack Json Example Skills must have a valid json as described in Wiki.
  • Skill Show
    Skill Show If everything is correct then your skill must show in the "Your Skills" panel!
  • Keybinds
    Keybinds You can also configure your keybind!

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