Koniavacraft
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Explore the fusion of magic and technology in 'Koniavacraft' and drive your arcane industrial revolution!
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features machines that process raw materials or automation processes.
Projects that have been proven to or clearly use AI-generated art assets, including project logo. Projects with this tag are automatically excluded from all Pack Finder results.
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Koniavacraft
A magic-industrial mod built around resonance structures, evolving multiblocks, and the idea of treating mana like something that can be engineered, stabilized, and controlled.
You drop coal into a generator. It starts burning. Mana flows into the network.
That's the starting point.
From there, the machines grow into larger resonance systems:
rings, containment structures, animated magical cores, and strange industrial facilities powered by unstable magical energy.
Instead of traditional fantasy spellcasting, Koniavacraft leans more toward arcane engineering and magical infrastructure.
Still heavily in development. Still experimental. Still changing.
Core Systems
Mana Generator
Burns fuel to generate mana or RF energy.
Upgradeable and switchable depending on your setup.
Arcane Conduit
Connects machines into a shared mana network.
Different conduit tiers increase the total network capacity.
Mana Grinder
Uses mana to process and transform materials.
Some recipes may create unstable or corrupted byproducts.
Mana Infuser
Injects magical energy directly into items to alter them.
Basic materials can become something entirely different.
Mana Crafting Table
Craft using mana instead of traditional progression systems.
Solar Mana Collector
Passive mana generation powered by ambient magical energy.
Resonance Structures
As machines evolve, they begin forming larger resonance systems:
resonance rings, magical stabilizers, containment frameworks, and experimental facilities designed to control unstable mana flows.
The goal is for progression to feel physical —
not just “higher tier blocks”.
Materials
Mana Dust
Condensed Mana
Refined Mana
Corrupted materials when things go wrong
Mana is not just fuel.
It's the foundation of the entire industrial chain.
World Generation
Explore the overworld to discover the Mana Prairie —
a biome shaped by abnormal magical concentration.
[!WARNING]
Minecraft 1.20.1 is no longer maintained or updated.
Current development is focused on NeoForge 1.21.1.
Compatibility
- NeoForge 1.21.1
- JEI support
- RF / FE compatible
- Works alongside other tech mods
Notice for Modpack Authors
Koniavacraft customizes the main title screen by default:
- Replaces the vanilla Minecraft logo with the mod's own logo (subtle scale pulse)
- Replaces the splash text with a curated pool of mod-themed lines (mixed Chinese/English)
- Adds a small toggle button in the top-right of the title screen so players can switch back to vanilla instantly
This is intentional for solo players who install the mod alone, but modpack authors usually want their own pack branding. To handle this:
- Auto-defer: if another title-screen-customizing mod (FancyMenu, CustomMainMenu, BetterTitleScreen, TitleTweaks) is also loaded, Koniavacraft automatically steps aside and does not override the title.
- Manual disable: in
config/koniavacraft-client.tomlunder[titleScreen], setcustomTitleScreenEnabled = falseandshowTitleToggleButton = falseto fully hide our title and button.
No restart needed — players can also use the in-game toggle button to switch between modded and vanilla title.
About the project
Koniavacraft is a solo passion project developed during free time.
No corporate roadmap.
No forced release schedule.
Just experimenting, learning, and slowly building a strange magical-industrial world.
Licensed under LGPL-3.0.
Bug reports and feedback are always welcome.

Koniavacraft
What if mana wasn't mysterious and unknowable, but something you could quantify, study, and industrialize?
What kind of world would that make?
"Hey. You finally showed up. I've been waiting." Nara
What is this
Koniavacraft is a solo-developed mana-industrial mod built around one question:
What happens when magic becomes measurable?
It grew from that question. Mana is not just a mysterious force here. It is an energy source you can measure, route through pipes, burn as fuel, and eventually write as code.
There are research trees, industrial machines, and recipe systems built around understanding what mana actually is.
But that is only the outer layer.
The deeper you go, the more the journey turns inward. Understanding mana eventually becomes understanding something else.
Nara
You bind her early. She guides you through the first machines, reacts when you build things, and slowly reveals more about this world and herself as you go.
She won't hand you answers. She walks you to the place where you can see them yourself.
"What are Aspects? They're the deepest layer of this world. You'll understand eventually."
She is why this mod is not just a tech mod.
Research and Aspects
"Want to use magic? Go do your homework at the Research Table first. Yes, even magic requires a written report here."
Unlock the tech tree through hex-grid puzzles at the Research Table. Collect Aspects by scanning the world with Nara's holographic watch: blocks, items, mobs, fluids, even other players.
"Point the watch at a rock and scan it. Tells you exactly what's inside. How does it work? Science. Don't ask."

There are 80 Aspects, from the six primaries up through compounds, trigram aspects, and deeper tiers. You're not discovering new knowledge. You're recognizing something that was always at the bottom of the world.
Machines
"Wait. You're burning coal to generate mana? How is that different from a power plant? ...Fine, it works, whatever."
A generator burns fuel and produces mana (or RF). Arcane Conduits carry it automatically to every machine in the network.
"Mana flowing through pipes. Like plumbing. Romantic? That concept got quantified out of existence a long time ago."
The full industrial chain: Grinder, Infuser, Crafting Table, Deployer, Charger, Solar Collector. Each upgradeable, each part of a network you design yourself.

The Aspect Altar sits above all of it: a multiblock structure that grows through six tiers of resonance rings, each upgrade larger and more elaborate than the last. Run it out of mana mid-ritual at T3 or higher and it explodes. That explosion opens a door.

Spells You Build
After the mirror dimension, the full system opens.
You pick a carrier (how the spell travels: projectile, beam, melee arc, gravity pull, orbital orbs, and more), add effects (fire, frost, bleed, paralysis, lifesteal), and stack modifiers (split, penetrate, root on hit). Encoding a skill consumes Aspects. Casting only burns wand mana.
Aspects also react to each other. 88 reactions, triggered by properties rather than fixed aspect pairs. Heat and cold make Thermal Shock. Heat and arcane make Combustion. Reactions chain up to four layers deep. The Training Dummy shows you which ones fired.
Mirror Core Shards from the boss can be traded with the Aspect Researcher villager for Basic Aspect Essence, so your aspect supply stays renewable.

Equipment
Modular Wands
"I just want to ask: in what world does a magic wand take upgrade plugins like a USB drive? This one, apparently. (knock knock)"
Swap cores to change what the wand does. Slot upgrades to improve it. Formation, Activation, IO, Rotation, Ritual, Structure Build, and Spell cores, four upgrade types across Mk0-Mk3.

Floating Turrets (Nara Star-Ring)
"This one's my favorite. You have to try it."
Carry them to fire by hand, or slot them as orbiting auto-defenses. Six upgrade slots: healing, auto-aim, control shots (slow, root, levitate), protection, and more. The right build changes how a fight goes entirely.

Mana Alloy Armor
"The armor has a HUD. And you can double jump. Can we still call this magic? Also why does the back of your helmet have a face on it??"
Full set with built-in mana storage and a unified upgrade screen (press U). Head: night vision toggle. Legs: multi-jump. Boots: mana dash. Chest: two shield types, pick one: damage reduction with optional regen, or full mana absorption.
Training Dummy
"It even calculates your DPS for you. ...I think we went in a direction somewhere. Also WHY DOES IT LOOK LIKE A CACTUS"
A punchable target with a million HP that heals to full every tick. Tracks hits, total damage, DPS, active effects, and which reactions fired. Useful for testing builds.

The Mirror Dimension
When a high-tier altar runs out of mana and explodes, a spatial crack opens above the ruins.
Step through. The dimension seals. A boss appears made from your own skin, gear, and turrets. It has everything you have. Walls go up from your own inventory. Below 30% it tears them down and accelerates. Reflect state means stop attacking.
Beat it. Collect the shards. Keep going.
World
The Mana Prairie spreads through the overworld. The surface glows faintly. The flora is wrong in a way you can't immediately name.
"There's more you can do with Aspects than just scanning. But that part... wait until you're ready."
Compatibility
NeoForge 1.21.1 / JEI (Aspect Reactions page, Boss Loot page) / Jade / RF/FE / works alongside other tech mods.
The old Minecraft 1.20.1 build is no longer maintained. Current development is NeoForge 1.21.1.
Modpack authors: Koniavacraft customizes the title screen by default. It auto-defers to FancyMenu and similar mods, or disable manually in config/koniavacraft-client.toml.
About
Solo passion project. No schedule. No roadmap.
"I still have things to do. See you next time."
She says that every time. She never actually has anything going on.
Thank you for bringing your imagination into this world.
LGPL-3.0. Bug reports welcome.
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Koniavacraft 0.0.1.7 Mods All - Block and Item Showcase This update includes mana machines, resonance structures, magical materials, conduits, crafting systems, experimental devices, and various industrial-magic components currently in development. Still heavily work in progress visuals, balance, and system
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